[DEV/RPG] mmoCore v1.3 - Required for mmoMinecraft plugins [Spout] [1185]

Discussion in 'Inactive/Unsupported Plugins' started by Rycochet, Aug 12, 2011.

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    Now using BukkitDev for releases...
    This thread will remain for discussion only.
    Files also available here.
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    Grammar Troll

    I find it striking that your project "mmoMinecraft" has such a small audience*. The small audience is fortunate, because you receive the much deserved respect and people acknowledge your coding skills, while not having the irritating and annoying 'spam-crowd' (e.g. the 120-pages of crap in Spout's thread).

    (*none of the mmoMinecraft plug-ins are listed in the Spout plugins list)
    Haekon likes this.
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    I agree. Highly original, and especially modular - thats good deving. The only problem for server owners might be keeping an overview ;)
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    @ Grammar Troll

    I'm not putting them up on the Spout plugins list till they're all supported by a proper release of Spout - ie, 1.0.3 (which is hopefully soon).


    Keeping an overview? Give me ideas ;-)

    I'm planning on adding some admin GUI stuff to mmoCore for it, currently there's only two commands to make life easier for server owners...
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    I LOVE how this plugin is going! You will get a download from me when it is finished :)
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    Love this plugin set. I'm going to definately be using it as my MMO plugin for my upcoming server.
    1 question, do you have an ETA on the Factions addon? (not to rush you or anything, take your time)

    Keep up the good work.
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    Current plan (based on how much coding I've actually done on these) - mmoChat (released later today, polishing it now), mmoInfo, then mmoFriends.

    The Guild and Faction plugins need a bit more planning - guild is pretty simply in how it works, but when it comes to Factions, what exactly is it going to do beyond basically setting a flag for use elsewhere ;-)

    There's several other minor plugins needed along the way too - I just don't want to be flooding the forums with them too often...
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    Nice. My hope is that somehow you can have either players be members of more than one group and/or have groups join larger groups.

    At the moment, the most complicated setup you can run group wise is Towny (nations).

    Glad too see more being released for the suite. Yer a machine, Ryco.
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    Does this have any compatabilty issues? Like with McMMO?
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    I believe that mcmmo also uses the /mmoupdate command - in here it's used to force auto-update of all mmo* plugins, in mcmmo it is used to update from flatfile to mysql storage...

    Apart from that - no.
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    Awesome! I hope this will please my users as much as it does for me!
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    In the "Plugin List" part of this post, there are only links to three of the plugins there, and when I tried searching the others Bukkit comes up with the No results found messages. So, I'm a little confused. Are those all planned for the future? Or are they all part of mmoCore? Because I really like this plugin but the ones that have links to them are the ones I'm not so interested in, so if someone could clarify this that would be great.

    Oh, and also is there multiworld support? Because that would really be awesome. My server has 2 worlds, and I only want these features in the second world...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    Currently it doesn't support multi-world anywhere, but it's definitely needed because of this exact reason. It will get done when I have time...

    The ones with links are coded, the ones without are planned - there's a better list of what's planned on https://github.com/mmoMinecraftDev/TODO/issues - just not got enough time or help to do everything at once ;-)
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    Ok thank you, I will keep an eye on this plugin then, and once the plugins I want start coming out I will get it. Looking good so far!
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    Saul R.W

    for crazy configuration check out the [WIP] Rifts plugin. it will have total admin configuration control.
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    mmoCore already has a /mmoset command that lets you control every option that is available in the config files...

    I'm planning on making that a GUI window to make it easier to setup, and also give it in-game control so admins can install / remove mmo* plugins directly without having to mess with filesystem access... Just not going to get onto that until I get more of the plugins done...
    Saul R.W likes this.
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    Saul R.W

    Good move. Right now we need more RPG plugins that actually let the admin set it up how he wants, not how the developer wanted. Customization is the key here. Also with SPOUT developers can take it one more step and include new windows instead of clustering the server with /commands. After making your rpg plugin start thinking on adding windows so instead of /skill list we hit K and bring the skill window and select them from there. Same with a mana bars and maybe, separate bar for skills. With SPOUT it can be done. And if a player wants that then use spout client and enjoy the revolution.
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    Version 1.0 out.

    Mainly internal changes for other things (as normal) - but as Spout 1.0.5 is now out it's no longer a beta plugin ;-)

    @Saul R.W

    I'm going for the whole UI thing - Spout might change from a softdepend to a requirement in the future - can't really see the need for living without it any more ;-)
    Saul R.W likes this.
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    Saul R.W

    I agree. I can see SPOUT becoming a requirement in the future. Sadly SMP needs many things to become super addictive and a true RPG. New UI instead of commands, monsters, abilities, mana bars(or whatever you call it), even HP bars shown on party allies, for town plugins a needed UI for management, same for clan/guild support, weapons, even new blocks.

    Spout will add a way to have all that, all it needs is a developer to bring it.
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    I downloaded all the plugins and I can safely say that I cant wait for the other ones to come out!
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    First, I have one question: For the 'Factions' addon, will admins be able to set more than two factions? That would be a nice feature.
    Also, It would be nice if admins could set certain perks per faction.
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    The number of factions will be totally up to the admin to setup. Skills / limits / perks per faction will be useful, and once I get close to having them running I'll see about linking them up ;-)
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    I've been asking about the Factions plugin because that is the one that I am most excited about :D
    I already have all of your addons and I love them!
    Just one more question, with Factions, will we be able to have NPCs that are aligned with a faction and will attack people who are members of other factions?(I don't know if that is possible, but it would be cool) Possibly with custom skins that we can link with a URL? (I know that one is possible)
    I love these plugins already, keep up the good work :)
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    NPCs attacking needs NPC behaviour to be defined - and I've not got that far yet... I will certainly be coding for any NPC, and even Monster, to be able to be linked to any faction. NPCs will be able to have any skin when they're done...

    Updated mmoChat beta (mmo.rycochet.net) - You need to update your mmoCore at the same time if you use both that and mmoParty.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 18, 2016
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    errr.. may i know what Spout are u using?? I'm getting kicked out in my server after I've updated to v1.1
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    yep using RB 227 and Spoutcraft 262 but i'm still getting kicked

    EDIT: i removed mmoParty and it fixed.. something to do with the mmoParty
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    Craftbukkit 1060? Unhacked Spoutcraft? Got any stack traces to help find it?

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