Inactive [DEV] LogBlockQuestioner v0.03 - So Many Questions [1.2]

Discussion in 'Inactive/Unsupported Plugins' started by DiddiZ, Jun 10, 2011.

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    LogBlockQuestioner - So Many Questions
    Version: 0.02 - Works with recommended build #935-1337

    LogBlockQuestioner provides an easy to use option to ask players some questions. It was originally written for LogBlock (therefore the name), but I thought some others might have a use for it, especially for confirmation questions. It accepts an unlimited count of specified answers, but more that five most likely wouldn't make much sense. Questions times out after 5 minutes. A question returns a string either containing one of the specified answers, "timed out" or "interrupted" (when server is shutting down).


    • Ask a player a question with specified answers
    • It's optimized for speed (compares hashes instead of strings)




    import de.diddiz.LogBlockQuestioner.LogBlockQuestioner;
    private final LogBlockQuestioner questioner;
    questioner = (LogBlockQuestioner)logblock.getServer().getPluginManager().getPlugin("LogBlockQuestioner")
    String answer = questioner.ask(player, "Are you there?", "yes", "no");
    if (answer.equals("yes")) {
        //Good luck, he's there :D
    } else {
         //We don't like idlers:
    Plugins using this:
    List of plugins (open)


    • LogBlockQuestioner v0.02 (Jun. 11, 2011)
      Works with CraftBukkit recommended build #818
      • API changes
      • Fixed ConcurrentModificationException
    • LogBlockQuestioner v0.01 (Jun. 01, 2011)
      Works with CraftBukkit recommended build #818,
      • Initial release
    • askAll() method (When there is a need for it)

    Added screenshot

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
    Valdifer, Mitsugaru, mario182 and 2 others like this.
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    String aswer
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    Whoops :D
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    Ooh, nice. I was just about to write this myself, and I noticed the Jar sitting on my server, which lead me here. Thanks!

    Actually, I'm having an interesting bug where the answer sort of just doesn't get passed back. The entire server grinds to a halt, presumably because the answer didn't go through.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    Arg, forgot to mention that you can't ask in the server thread.
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    Well then. That's kind of... inconvenient.
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    Sure, but you can't let the entire server wait for the answer.
    I can add method where you provide the runnables to be executes on each answer, but in any case you need an extra class.
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    It's not that, it's inconvenient that by default commands aren't threaded.
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    Hm, would be a good feature for bukkit, and likely reduce some laggs.
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    i like this im "like"ing it
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    Please update for 953. I doesn't work for me.

    Server starts and load the Plugin:
         [exec] 151 recipes
         [exec] 16 achievements
         [exec] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
         [exec] 19:52:43 [INFO] Starting minecraft server version Beta 1.7.2
         [exec] 19:52:43 [WARNUNG] **** NOT ENOUGH RAM!
         [exec] 19:52:43 [WARNUNG] To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
         [exec] 19:52:43 [INFO] Loading properties
         [exec] 19:52:43 [INFO] Starting Minecraft server on *:25565
         [exec] 19:52:43 [WARNUNG] The server will make no attempt to authenticate usernames. Beware.
         [exec] 19:52:43 [WARNUNG] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
         [exec] 19:52:43 [WARNUNG] To change this, set "online-mode" to "true" in the server.settings file.
         [exec] 19:52:43 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-904-g9277096-b953jnks (MC: 1.7.2)
         [exec] 19:52:43 [INFO] [Permissions] (Yeti) was initialized.
         [exec] 19:52:43 [INFO] [Permissions] version [3.1.6] (Yeti)  loaded
         [exec] 19:52:43 [INFO] Preparing level "Ny_World"
         [exec] 19:52:43 [INFO] Preparing start region for level 0 (Seed: -2563617655078104327)
         [exec] 19:52:44 [INFO] Preparing start region for level 1 (Seed: -2563617655078104327)
         [exec] 19:52:44 [INFO] Loading Config File...
         [exec] 19:52:45 [INFO] [mcMMO] Permissions enabled.
         [exec] 19:52:46 [INFO] mcMMO version 1.0.31 is enabled!
         [exec] 19:52:46 [INFO] [iConomy] Logging is currently disabled.
         [exec] 19:52:46 [INFO] [iConomy] v5.01 (Eruanna) loaded.
         [exec] 19:52:46 [INFO] [iConomy] Developed by: [Nijikokun]
         [exec] 19:52:46 [INFO] [iConomy] hooked into Permissions.
         [exec] 19:52:46 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
         [exec] 19:52:46 [INFO] [Towny] Using: Permissions3, iConomy
         [exec] 19:52:46 [INFO] [Towny] Version: 0.71 - Mod Enabled
         [exec] 19:52:46 [INFO] [Management] Loading configuration.
         [exec] 19:52:46 [INFO] [Management] Version 0.2b loaded.
         [exec] 19:52:46 [INFO] [Management] hooked into iConomy v5.01.
         [exec] 19:52:46 [INFO] [Management] hooked into Permissions v3.1.6.
         [exec] 19:52:46 [INFO] [Management] hooked into LogBlockQuestioner v0.02.
         [exec] 19:52:46 [INFO] [Permissions] SQL Interface enabled!
         [exec] 19:52:46 [INFO] LogBlockQuestioner v0.02 enabled
         [exec] 19:52:46 [INFO] Done (0.305s)! For help, type "help" or "?"
    All works fine on start.
    But if a Player joins, the server hangs up. The join of the User will be displayed in server log but after that nobody can join again. On Minecraft Client i become a "Connection lost" error.

    My Implementation of the Question on PlayerJoin-Event:
    Management.questioner.ask(player, "Is this Minecraft-Server nice?", "yes", "no");
    If i outcomment this Line, it works all fine.

    Sry that i have no Exception or anything else.
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    You have to call the question async, or you freeze the server.
    Bukkit really should make the commands async to the man thread ...
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    öhm yeah. how i do this?
    Java is not my main programming language. I have no idea how to run threads and manage them in java. do you have a code snippet for me (and any other people with this plugin)?

    So, the Questions should be sended from a child thread. Also we need invokes to speak to the main thread.
    In that case i can build a Thread-Class that sends the Question, waitin for the answer and invokes a Callback in Mainthread like Questioner-PlugIn from Towny. Right?
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    public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) {
        scheduler.scheduleAsyncTask(new CommandIsServerNice((Player)sender);
    class CommandIsServerNice {
        private Player player
        CommandIsServerNice(Player player) {
            this.player = player;
        public void run() {
            if (Management.questioner.ask(player, "Is this Minecraft-Server nice?", "yes", "no"))
                player.ban("You suck");
    Basically yes.
    Mitsugaru and Valtos like this.
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    For some weird reason, /yes and /no are unknown commands?

    Any idea what would cause that?
    The only think i can think off is DefaultCommands, that has some command rename weirdness.

    Bukkit: #1060
    LogBlock: v1.26

    DefaultCommands: v3.5.0
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    You're right, it's DefaultCommands.
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    is it compatible with 1.0.0 ?
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    Where do i get a free database? and how do i link it to my friends server? (i have console access)
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    DiddiZ for testing purposes :D
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    I'm getting the same problem. The /yes and /no command give me an "unknown command". I have checked and I see nothing in DefaultCommands that mention /yes or /no. Questioner is a great tool that I don't want to have to disable.
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    Any chance that an option could be added to allow us to set how long it waits before time out? 5 minutes is just a bit much in my opinion and would like to lower it to about 1 minute.
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    Config options seems resonable.
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    can you not fix so you only need to be op to use the commands for logblock and rollback
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    No, I won't do that. There are reasons the permissions system is superior to op/non-op.
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    in logblock config ive set Ask Redos to true, but logblock questioner doesnt ask if i want to redo stuff. or else im not getting what redos mean. can you tell me why its not asking, or else elaborate on what its talking about?
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    It will ask you "Are you sure?" when you use /lb redo [...]
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    does /lb redo rollback a rollback?
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    oh thank god, you DO have a command for rolling back rollbacks

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