Dedicated server issues.

Discussion in 'Bukkit Help' started by xbaxdark, May 17, 2012.

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    xbaxdark

    Hello I'm trying to set up a dedicated server to run minecraft/bukkit and I'm running into a major issue.
    We currently host a server with beast node (8gig server) with no difficulty, we try to run the same plugins setup on our new dedicated and the [warning] system overload message is quick to come up, one thing that will trigger it is a player spamming [buy] or [sell] signs and this will drive the %CPU usage up ("top" in terminal) past 200% causing lots of lag.

    Server specs are as follows:
    quad core i7s
    24gig ddr
    ssds
    1gbs lossless connection.

    Java version:
    OpenJDK Runtime Environment (IcedTea6 1.11pre) (6b23~pre11-0ubuntu1.11.10.2)
    OpenJDK 64-Bit Server VM (build 20.0-b11, mixed mode)

    Running latest RB bukkit.

    shell file looks like this:
    #!/bin/sh
    screen -dmS mc java -server -Xms16384M -Xmx16384M -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:parallelGCThreads=2 -XX:+AggressiveOpts -XX:+DisableExplicitGC -Xloggc:gc -jar craftbukkit.jar

    I just tried updating essentials jars to see if this would help but it did not, I'm really at a loss here since we run the exact same plugins folder on our current server (which runs fine) and the console is free of errors on either server.

    Any help or input in this matter would be greatly appreciated.
    Thanks in advance.
    -Dark
     
  2. Offline

    JWhy

    You're using a 16 Gig launch script for a 8 Gig server? :O
     
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