So, Dinnerbone added custom terrain generation, and I went and added a populator for BO2 objects. What are BO2 objects? They were created by R-T-B for PhoenixTerrainMod (formerly BiomeTerrainMod), and since I wanted to learn populators, I am implementing BO2 objects for craftbukkit. You can see the thread for them here: http://www.minecraftforum.net/topic/316945-phoenixterrainmod-bob-sharing-thread/ and the PTM repository is here: ftp://phoenixterrainmod.com/ and a visual BO2 editor is here: http://faskerstudio.com/minecraft/BBOB/ They work on any world, but right now I only support a small subset of BO2 features. More pics here: http://imgur.com/a/TlyZU Right now, things will only spawn if tree=true. I'm working on a second pass that will allow tree=false objects to spawn. You can download a quick snapshot of what I got here: http://dl.dropbox.com/u/1940586/bo2populator.zip Do not use this on a live server. I have it working in CB833, and can't vouch for any other version. Additionally, it spawns alot and there are no configurations outside of the BO2 objects. This is not a release thread, but merely a tech demo of what is in progress. I would like some feedback. These fuckers spawn everywere and I want to tweak it to look better, and I'm thinking of doing per biome chances of having BO2 objects in them, and maybe a max of BO2 objects to spawn per chunk. Not sure yet.