Hi! It is posible to configurate a PrimedTNT detonation effect using something like PacketPlayOutExplosion ? I see that interesting thing called "Records", in ProtocolLib( http://wiki.vg/Protocol#Explosion ), I am nearly sure that it is possible to modify it to set blocks affected by explosion, for example, in ice instead of air. If it isn't possible with packets, is there another way? P.S : I am a noob at Packets, a little explanation would be verry appreciated .