Custom Mobs

Discussion in 'Archived: Plugin Requests' started by Gimmic, Jan 17, 2011.

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    I'd really like to see a bit of a hackjob to have custom mobs. I figure using in-game models won't require a client mod.. what about using code of the squid to make fish?

    At the same time, having a mob spawning command would be awesome.
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    so you want... the squid to make fish babies!?
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    Heh, more like using the 'AI' of the squid and the fish model to create.. fish npc for aquariums!
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    well, i guess the actions of the squid can be done. the fish notsomuch. as the client is told to render a fish object as a pickup item and cannot have any AI associated with it. It'l just simply kill everything (in a non-"fun" way).

    Squid can already be domesticated. just need to somehow shove one into a tank and hope it stays..

    What you really want is a way to set entities un-despawnable.

    e.g. hit a sheep with a specific item (say, a clay ball) and it makes that entity no longer despawn and make it always in world.

    i for one have no idea how to do it but i'm pitching it out there.

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