We all know that given the "default" configuration of mcMMO, it can easily bloat any sane server's economy (unless they are specialised to deal with that) - for example, the skill "Hylian Luck" allows one to collect gold nuggets, diamonds, and emeralds from flower pots, which is simply too much (considering how you can easily place them back). And not every feature of mcMMO is fully configurable, meaning that could run into some problems. So I proposed a ticket on the mcMMO issues page, requesting that configurable costs be added to every skill, but that was unfortunately denied. However, they did make an addition to their API that would allow this idea to be possible. BUT! One small difference I want to make from my ticket is to possibly add costs to passive skills too. If it's not possible, that's okay. But if it is, I want the cost to be applied every time the passive skill goes off - and if the cost can't be met at the time it's supposed to fire, the passive skill is effectively canceled. This is because I believe some passive skills are also overpowered. Another small difference that I'd like to make would be that the cost is dependent not only on the skill, but on what the skill is being applied to. So for example, not only can there be a cost for Giga Drill Breaker, but there can be a separate cost for every stone you break while the skill is activated, and a different cost for every dirt you break, and etc. Another example would be that "Hylian Luck" has a different cost depending on what kind of block you break (assuming the skill has activated upon the block breaking). To elaborate, if you break a flower pot, and "Hylian Luck" kicks in, you must pay the configured "cost" - otherwise the flower pot breaks and no bonus drops (like diamonds, emeralds, and gold nuggets) occur. If you break a flower pot and the skill doesn't kick in, obviously the cost shouldn't apply - the pot just breaks and drops itself. (If you want to see all the details of my request, look at the ticket. I know it's convoluted, but if you need a summarisation or a clarification, feel free to ask.) Here's a nice, organised list of things I pulled from the "Plugin Requests Guide" and then some: Suggested name: mcmmoCosts (Not creative, I know, but it's pretty explanatory) What I (and probably many others) Want: A configurable cost on activation of any skill. See ticket for details. Reasons why it is worth implementing: mcMMO makes Minecraft unchallenging when it comes to gaining resources. Thus there needs to be a cost - a cost on convenience that is. The first paragraph of this request and my ticket makes some pretty good points too. Ideas for Commands: Because this is just an add-on to enhance mcMMO, no commands are needed. Ideas for Permissions: The only permissions I can think of, are something like this: "mcmmo.<abilityname>.costexempt", to exempt the player with the permission from the cost. But other than that, none will be needed. When I'd like it by: Anytime is fine, but I'm expecting it'll take around... 2-3 months. Questions? Comments? Concerns? Criticisms? Feel free to post them below!