Ok so I tried to post this earlier but for some reason experienced a bug where pressing the tab button automatically posts what you are writing without asking for any confirmation I have been working on new equations for jobs experience gain/income. My goal was to make equations where it is easier to predict total xp needed for each level and how much you earn. I think the defaults are more complex than necessary, and I have also removed the feature where you earn less for how many jobs you are currently working, cause I think it's dumb. experience gain Old: 10*(joblevel)+(joblevel*joblevel*4) My version: (10+(5*joblevel))(joblevel^2) lv xp to next lv 2 (20)(4)=80 3 (25)(9)=225 4 (30)(16)=480 5 (35)(25)=875 6 (40)(36)=1440 10 (60)(100)=6000 20 (110)(400)=44000 then I would make easy things like breaking/placing blocks give 1 xp point. Crafting things maybe like 2 or 3. Enchanting things like 5 to 10. Etc etc income Old: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05)) my version: baseincome+(baseincome*joblevel) points I left the same as income xp progression: I just set to baseexperience*1 cause the old one only deducted from xp based on how many jobs you have. Perhaps others can use these equations as a base to come up with their own which works for their individual server. What do yall think?