custom config won't load on first start up, JoinEvent isn't triggered unless server reloads

Discussion in 'Plugin Development' started by TerroDoor, Aug 9, 2019.

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    If i simply export my plugin into my server and reload, the config works fine. However, if i remote close the server and start it back up, I have to reload the server for my config and JoinEvent listener to work? Otherwise it stores no information. Thanks!

    Config class:

    public class ConfigManager {
        private Main plugin;
        public ConfigManager(Main instance) {
            plugin = instance;
        public void setupConfig() {
            plugin.pData = new File(plugin.getDataFolder(), "stats.yml");
            plugin.pDataConfig = YamlConfiguration.loadConfiguration(plugin.pData);
            if (!plugin.getDataFolder().exists()) {
            if (!plugin.pData.exists()) {
                try {
                    Bukkit.getServer().getConsoleSender().sendMessage("loading new YAML file...");
                } catch(IOException e) {
        public int getPoints(String p) {
            YamlConfiguration stats = YamlConfiguration.loadConfiguration(plugin.pData);
            int points = stats.getInt("points." + p);
            return points;
        public void setupPlayerPoints(String p) {
            File statsFile = new File(plugin.getDataFolder(), "stats.yml");
            YamlConfiguration stats = YamlConfiguration.loadConfiguration(plugin.pData);
            if (getPoints(p) > 0) return;
            stats.set("points." + p, 0);
            try  {
            } catch (IOException e) {
    Main class:

        public ConfigManager cfgm = new ConfigManager(this);
        public File pData;
        public YamlConfiguration pDataConfig;
        PluginManager pm = Bukkit.getServer().getPluginManager();
        public void onEnable() {
        pm.registerEvents(new Join(this), this);
        pm.registerEvents(new Prot(this), this);
        pm.registerEvents(new Kits(this), this);
        pm.registerEvents(new Deaths(this), this);
        public void onDisable() {
    Join listener:

    public class Join implements Listener {
        private Main plugin;
        public Join(Main instance) {
            plugin = instance;
        public void onJoin(PlayerJoinEvent e) {
            Player p = (Player)e.getPlayer();
            String uuid = p.getName().toString();
            p.getInventory().addItem(new ItemStack(Material.FEATHER));
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    to your onDisable method.

    Sorry, I thought you are using bukkits default config. You have to make a method yourself that reloads your config.
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    I've tried using .options.reloadConfig but can't seem to find out how to do it

    Sent from my ZTE BLADE A602 using Tapatalk
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    Just make your own method, or save the config again.
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    @TerroDoor Use FileConfiguration#save(File file) and FileConfiguration#load(File file) to save and load the files.
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    @KarimAKL I did some revision and went back to using the default config and played around with the reloadConfig method, which works and updated the config fine, i still get the issue with the server having to be reloaded right after the first start to enable the plugin to work although it registers in my /pl before i reload, quite strange.

    When using custom configs, is it better to have a get() save() and reload() method to do this properly?

    Thanks for your time
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    @TerroDoor Could you explain exactly what you are doing?

    To reload:
    1. Make change in file manually.
    2. Save the file manually.
    3. Reload

    To save:
    1. Make change in file using code.
    2. Save the file using code.

    I've done this a lot of times and i haven't had any problems, i'm not sure what else could be wrong.
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    @KarimAKL okay i'll show my full code but basically i just creating a kill counter and saving each players kills to the config, it works but what im trying to solve is this:

    1. I export the plugin and delete the config file
    2. I run the server to generate a new config(works)
    3. I run /pl in the console(plugin works)
    4. Now here's where I'm confused. If i join my localhost without reloading the server in console i wont be added or saved to the config, nothing happens. However, everything else in the join event works fine, so the plugin is working, just not the config.
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