Plugin category: Mechanics Minecraft version: 1.10+ Suggested name: Custom Bonemeal What I want: I'm not sure if this should be a fairly simple plugin to build or not, but let's have a go. I'm trying to get a plugin that messes around with the number of times a plant takes for it to grow with bonemeal. This is because I am purposefully trying to make it harder to quickly grow plants like trees and crops. Here is how I propose it to be done: - Config has each plant that can be affected by bonemeal - Under each plant there will be a Min and Max value - The plugin randomises between the minimum and maximum value of how many times a bonemeal needs to be used to grow that plant. Example: Tree: Min: - 10 Max: - 20 The player would then have to use 10 to 20 bonemeals to grow that tree, instead of the usual five or six. I think that the logic would go like this: - First few bonemeal uses have a 0% chance of growing the tree. It'll stay like this until the minimum value has been met. - From there, each bonemeal will have a 50% chance of growing that tree. - If the bonemeal never grew the tree up until the maximum value, the tree will grow. The only thing I'm not sure about is how those bigger trees are going to work, those 2 by 2 trees. That'll require a bit more thinking, I reckon. If anyone wants to ask questions, I'm here. I understand details of the design are important, so don't afraid to ask as many detailed questions as you can. Ideas for commands: No commands needed for this plugin. Ideas for permissions: bonemeal.bypass - Ignore min and max values and go by default minecraft rules. When I'd like it by: Whenever you feel like it. As long as it somehow gets done, I'll be happy Thanks for reading, and thanks in advance if you decide to help out!