CraftBukkit 1.7.2-R0.2 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Dec 21, 2013.

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    A new CraftBukkit Beta Build (1.7.2-R0.2) that provides Minecraft 1.7.2 compatibility is now available. Please note: the stability of this build is relatively unknown due to the impact Minecraft 1.7 had on the core code. This build contains a fix for potion/mob effects not being removed on player death, among other things.

    Will plugins break with this build?
    Minecraft 1.7 is one of the most involved and impactful updates to date, bringing about many changes to the core of Minecraft. As a result, there is a chance that plugins might break with this build. Even if that isn't the case, we have not completed work on API changes for 1.7 yet so future builds might still break plugins.

    What is a Beta build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    This particular Beta build, like every first few Beta builds for a Minecraft update, is primarily made available to help facilitate more testing coverage to bring us closer to a Recommended Build sooner. Please consider running this Beta build to give us a hand with discovering issues we need to address in order to reach a Recommended Build.

    Notable changes include:
    • Minecraft 1.7 moved clickable link creation to the server but there doesn't seem to be any support for links built into the server yet. We've added this back since it is such a widely used feature.
    • Minecraft 1.7 now uses Log4j2 to handle logging, resulting in new logging behaviour. Logs are no longer saved to 'server.log' and, instead, are saved to the 'logs' directory with the name 'latest.log'. There is also built in support for rotating logs in the format of yyyy-MM-dd-#.log.gz" (where # increases with every new log created that same day). If you'd rather have the old server.log back, I wrote up an article on how to do this on my blog here.
    Known Issues:
    • The new commands in Minecraft 1.7 have not been added to CraftBukkit yet.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.7.2-R0.2 here
  2. Nice job bukkit team !!!
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    Awesome work! :D
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    Wow, that was fast! I hope the RB gets released soon!
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    Yisssssss. Good work! [diamond]
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    Great work Bukkit Team! Thanks
  7. Is it possible to download resource packs when join in this build?
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    That was incredibly quick! Congratulations to the Bukkit team and Happy holidays!
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    Thanks for the new build, but...
    I currently have a major bug on my server, so that it keeps crashing.
    I think that is something related to chunks, but I already redid the map.
    To do this, I saved the whole world in a mcedit-schematic, right after repairing it with it. So I think no broken chunk should be the problem.
    Then I pasted the schematic into a Superflat-World completely filled with air, and I uploaded the map to the server.

    But the server does not even start now anymore!

    Attached Files:

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    Good job @Evil_Seph and the other members of the bukkit team!
    Now take a break from bukkit development and stay with your family at the holidays!
    You deserved it!
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    This is beautiful.
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    Steam Engines

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    Make a thread in the Bukkit Help section of the forums if you haven't already. Be sure to include any errors or crash reports associated with your issue.
    lukegb likes this.
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    Awesome, thank you
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    Happy Yule!:)
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    thanks bukkit ,but i have only 1 question, can i build nether portals in frame 23X23
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    Wow the build looks great, but so far I noticed one thing that DRASTICALLY affects me:

    Even under spawn protection as well as WorldGuard, item frames can be looted of their items. When creating a shop, this creates a large problem, seeing that instead of buying the item users can erase it off the sign.
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    Vanilla 1.7.x introduced a new feature where you can remove items from an item frame simply by punching the item frame. Before 1.7, the item frame had to be broken to remove the items. This resulted in the previous way to protect against items within item frames being broken to no longer work. Bukkit has implemented an event call here to allow plugins to tie into the this event to protect the items inside the frames.
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    Great! Tks u so much, Bukkit. Merry Xmas!
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    Bukkit = Awesome!
    Merry Christmas bukkit team, you may now relax and enjoy your vacations! ;)
    Nice work!
    Imma proud kitteh now!
  23. How do I update my plugin? Is there a tutorial somewhere?
  24. Wow, that beta was fast!
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    It seems as though this version of bukkit disables the new commands that are by default added to 1.7.the /summon command one that I am trying to implement into a dungeon on my server. If you could add the new commands, that would be great, and a step in what absolutely needs to be implemented.
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    They're working on it.
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    Are Acacia/Dark Wood saplings still bugged when using getSpecies?
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    Great work, I'm just waiting on the commands to be implemented.
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    Very nice build :D works fine here !

    I'm just wondering : are the fishing rod enchants (lure / luck) and the junk/treasures (as stated here : ) already implemented ?
    never ever had anything but fishes even with full enchant fishing rod (I tried on 5 rod already) since I moved from vanilla to bukkit :(
    The lure enchant which should reduce (at level 3) the "waiting time" from max 45sec to max 30ecs seems to do nothing too :/

    (i'm sorry if it was not the correct place to ask this, but I didn't really know where I should ask...)
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