CraftBukkit 1.7.2-R0.1 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Dec 17, 2013.

Thread Status:
Not open for further replies.
  1. Offline


    A new CraftBukkit Beta Build (1.7.2-R0.1) that provides Minecraft 1.7.2 compatibility is now available. Please note: the stability of this build is relatively unknown due to the impact Minecraft 1.7 had on the core code. As Minecraft 1.7.4 contains mostly client side fixes and does not require the client or server to update in order to be connectable, we've decided to focus on 1.7 first before adding any relevant changes from 1.7.4.

    Will plugins break with this build?
    Minecraft 1.7 is one of the most involved and impactful updates to date, bringing about many changes to the core of Minecraft. As a result, there is a chance that plugins might break with this build. Even if that isn't the case, we have not completed work on API changes for 1.7 yet so future builds might still break plugins.

    What is a Beta build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    This particular Beta build, like every first few Beta builds for a Minecraft update, is primarily made available to help facilitate more testing coverage to bring us closer to a Recommended Build sooner. Please consider running this Beta build to give us a hand with discovering issues we need to address in order to reach a Recommended Build.

    Notable changes include:
    • Minecraft 1.7 moved clickable link creation to the server but there doesn't seem to be any support for links built into the server yet. We've added this back since it is such a widely used feature.
    • Minecraft 1.7 now uses Log4j2 to handle logging, resulting in new logging behaviour. Logs are no longer saved to 'server.log' and, instead, are saved to the 'logs' directory with the name 'latest.log'. There is also built in support for rotating logs in the format of yyyy-MM-dd-#.log.gz" (where # increases with every new log created that same day). If you'd rather have the old server.log back, I wrote up an article on how to do this on my blog here.
    Known Issues:
    • The new commands in Minecraft 1.7 have not been added to CraftBukkit yet.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.7.2-R0.1 here
  2. Offline


    Great Work Team!

    Remember, utilize Bukkit Help for seeking assistance, as posts looking for help in this thread will be removed.
    Fred12i12i and DSH105 like this.
  3. Offline


    Nice job team :)
    DSH105 likes this.
  4. Offline


    Thanks guys!
  5. Offline


    Great work!
  6. Offline


    Awesome job guys!
  7. Offline


    Good job, thanks :D
  8. Offline


    Great job :D
    Can't wait for the RB when it comes out!
  9. Offline


    Great work Bukkit! Yay a beta build woo
  10. Offline


    We've been running the 1.7 builds right from the beginning, and it's obvious to see the amount of work and effort that went into this. 1.7 was no small feat, but the bukkit team handled it extremely well.
    Great work, guys!
  11. Offline


    Thank you, Thank you! :D
  12. Offline


    Yea! I used to use the following command line parameters:
    --log-limit 524288
    --log-count 10
    which would give me 10 rotating logs of 500k bytes each, and strip the color codes. How can I restore that behavior?
  13. Offline


    Good work team :D
  14. Offline


    Great work guys!

    I have a question though, you said that you wanted people to help with big finding, but does that mean you need more people to help? Or was the number of people helping last time good? Because I'd be happy to help, but if you already had tons of people helping and were unable to keep up with them, then I don't want to add to the confusion....(I like how this comment probably confused most of the people that read it :p )

    Also, have you made any changes to the API yet? Or are you just warning us that there will be changes? Either way I guess this was kind of a pointless question...

    But great work guys!!
  15. Offline


    Great work Bukkit :D
  16. Offline


    Great work guys!
  17. Offline


    Awesome work, guys! Keep up the GREAT work! Everyone SHOULD have Bukkit because: They can put their (or someone else's) plugins into their server to make it cooler, op, ban, kick, jail, etc.

    AWESOME WORK, GUYS!!!!!!!!!!!!!
  18. Offline


    Good job, Bukkit!
  19. Offline


    you guys are just on fire! thank you and well done! ;)
  20. Offline


    Cool, can't wait for the RB to come out now!
  21. Offline



  22. Offline


    Is this safe to upload to a server?
  23. Offline


    Great work!

    Safe in what sense? No software is completely safe, but this beta build has been set aside as having a higher stability than the development builds, but no guarantees can be made.

    You should read the note in the OP about "What is a Beta Build."
  24. Offline


  25. Offline


    Good to hear!
  26. Offline


    Safer than a DEV build, but not as safe as a RB build. You can use it, just be warned that there is bugs and you should make multiple backups.

    I'm currently using it on my server, so far its working well.
  27. YAAAAY! :D

    Imma use this right now on my prive server that's still WIP :D
  28. Offline


    Well, I was going to praise the Bukkit team for their excellent work and thank them for making my server interesting again (i refuse to use developer builds on my primary server), but i would appear to have been beaten to the punch.

    Aw, to the nether with it. GOOD WORK TEAM, KEEP IT UP!!!

    End of Line
  29. Awesome work !!
  30. Offline


    Awesome, can't wait for the Recommended Build. Actually, that would mean updating exLog to use Player UUIDs and Block Names and all that fanciness…

    Can definitely wait for the Recommended Build!
Thread Status:
Not open for further replies.

Share This Page