CraftBukkit 1.6.4-R2.0 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Oct 30, 2013.

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    A new CraftBukkit Recommended Build (1.6.4-R2.0) that provides Minecraft 1.6.4 compatibility is now available. As this new Recommended Build fixes an issue with structure saving in custom (non-default) worlds, updating is HIGHLY recommended.

    Also includes these notable changes from 1.6.4-R1.0:
    Preventing potential structure (stronghold, fortresses, etc.) loss in 1.7
    Along with a CRITICAL security fix, Minecraft 1.6.4 also contains a special fix for a problem that could potentially pop up in the future by enabling the saving of generated structures to disk. As such, it is recommended that everyone update to this Recommended Build and explore around the structures you wish to save. For more information on this feature and tips on how to save your structures (as well as a utility you can use to streamline the process), see this announcement.

    1.6.4-R2.0 fixes issues preventing structures in custom worlds being saved.

    Re-enabling the built-in auto-save
    We've also re-enabled the built-in auto-save by default to address the issue where newly created servers had no form of saving enabled. As the Minecraft default of 45 seconds is far too frequent and negatively impacts the performance of the server, we've opted to set the default to 5 minutes instead.

    Furthermore, I'd like to personally apologise for the poor decision we made at the time regarding auto-saving that has resulted in some servers losing their progress on their worlds. For more information on why this decision was made and how we're addressing the problems it has caused, see this commit's message here.

    Detecting and warning against auto-saving conflicts
    On top of re-enabling the built in auto-save, we've introduced a mechanism to detect when an auto-save plugin is being used while the built in auto-save feature is also enabled. This is to ensure that server admins are aware that they could be saving far more frequently than they intended to and that it may impact their server's performance.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine.

    Known Issues:
    • None.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.6.4-R2.0 here
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    Great work on this. Downloading to my server now!
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    cant wait for 1.7
    loldude1964 and Japu_D_Cret like this.
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    This topic is about the 1.6.4-R2.0 Recommended Build. Any posts regarding 1.7 are offtopic and will be deleted without further warning.
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    Good job fixing the error team.
    Can't wait! :)
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    Good job team!
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    Ok, sorry about my post about 1.7.2
    Great job on 1.6.4 though, keep up the good work!
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    Nice job as always, team! :D
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    Do I have to do anything else besides update if I updated to 1.6.4-R1.0 and ran StructureSaver v1.0?

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    I would suggest updating to 1.6.4-R2.0 and downloading StructureSaver 1.2, then running "/save-structures force"
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    If we update to this version,

    Only a few of our players are going to be effected by the possible loss of structures, since we are resetting the main world but leaving the nether as it is. (Over world structures are resetting anyhow.)

    If we update and have those few players log in and load the chunks before we update to 1.7, we don't need StructureSaver? Just wondering if this would be a better option over downloading this other program. Since only a few structures need to be saved - vs saving every structure that will be gone in 1.7 anyhow.
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    if you dont download structure saver the game will stop treating all the chunks that were not loaded as of this/last update nether fortresses or strongholds as nether fortresses or strongholds so blazes and wither skeletons wont spawn
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    Madam Questing

    Question about the auto-save. Are we going to have the option to opt out of it if we already have our own save plugin? Or if we have a plugin does it opt-out for us?

    Thank you for all your hard work.
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    Of course you can opt out. Just set the ticks-per.autosave to 0. :)
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    I'm using MCMA built-in AutoSave but it does use /save-all so what you said in post #15 I should do the same? TnT thanks for your answer and yay back to bukkit. Good work Bukkit!
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    Hi !
    My server crashes when I'm trying to run the command.
    save-structures force

    Players get disconnected.
    Commands doesn't have any effects

    What can I do ? :(

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    Madam Questing

    Is there somewhere specific I need to do this or is it just somewhere in my plugins?

    You guys are my heroes... btw.
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    That would be in the main bukkit.yml file.
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    It gave me a java heap size error while loading the seed. I give it 10GB for a 25GB world and it has worked with the previous 1.6.4-R1.0.
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    Great, a recommend built for 1.6.4, can't wait for 1.7
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    "that provides Minecraft 1.6.4 compatibility is now available"

    I have rendered all chunks on the side of my map with 1.6.4 R1.0 for a smooth biome change
    (according to minecraft thumblir this was required)
    Does this mean that I need to do that again?
    or is it just the structure saving that went wrong?

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    Madam Questing

    Awesome! Found it! Thanks for your help.
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    mhm, updated server to 1.6.4-R2, still having high RAM... :(
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    where do we find structure saver 1.2?

    nevermind, there is a link in the previous post that was updated.


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 5, 2016
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    Great job. :D
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    Great Job! Does bukkit require the work over at Minecraft Coder Pack?
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    Wait a second, why do we need this RB? Couldn't we do this already with the first RB? What's the change exactly?
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    Could be your plugin load.
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