CraftBukkit 1.4.6-R0.2 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Dec 29, 2012.

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    A new CraftBukkit Beta Build (1.4.6-R0.2) that provides Minecraft 1.4.6 compatibility and addresses issues found in the previous beta is now available in time for the holidays! Although Minecraft 1.4.7 is scheduled to release sometime after New Year's day, we've already fixed the issues it addresses in this beta.

    Will plugins break with this build?
    Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine, with the exception of plugins that use Minecraft or CraftBukkit code.

    Important Note: this Beta Build contains a new safeguard to protect servers against unchecked and thus potentially damaging plugins. See the announcement here for more information:

    What is a Beta build?
    A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no guarantees that they will not contain minor bugs. If we do find out they are broken, we will mark it as such on DLB and promote a new one. A beta build may contain incomplete API and new features but they should not interfere with running the build in any way.

    This particular Beta build, like the first Beta build for a Minecraft update, is primarily made available to help facilitate more testing coverage to bring us closer to a Recommended Build sooner. Please consider running this Beta build to give us a hand with discovering issues we need to address in order to reach a Recommended Build.

    Known Issues:
    • Monsters, villagers, etc. using portals (added in Minecraft 1.4) has been temporarily disabled.
    For more detailed information on what is contained in this update, please see the changelog here.

    Download CraftBukkit 1.4.6-R0.2 here
    pro0308, YoFuzzy3 and Jobsti like this.
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    Hmm another feature found somewhere else came to visit us here, rather interesting. ;)

    Thanks again Bukkit team!
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    Great job guys! As always you are ROCK AWESOME!
    Jobsti likes this.
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    Works good so far, great job, big thanks....
    But I can't tame ocelots, anyone else with same problem?
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    Great job, and I'm glad you'll skip 1.4.7 otherwise that's another update for the safeguard.

    I remember there being a bug to do with taming Ocelots, although I thought it was fixed in 1.4.4.
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    I can tame ocelots just fine
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    Are you going to label future builds as 1.4.7? I think it will cause confusion for new server owners if they have a 1.4.7 client and a 1.4.6 server, even if you say the issues have been fixed. Also, any word on when entities going through portals will be enabled? Great work as always!
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    Looks pretty Stable. Thanks ;)
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    Thank you.
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    Also when will villagers and monsters be able to go through portals?? You guys haven't enable this feature since it came out in 1.4. What's the deal here? Reply if some one knows the reason.
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    I was debating whether I should update to a dev build because of the Fireworks being fixed. Now I can update safely to a Beta Build. ;D

    Thanks Guys!
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    You should report that to Bukkit Help, not here.

    Good work, Bukkit team! I have a question about the 1.4.7 thing; are you guys going to continue developing this 1.4.6 or just get right to 1.4.7? Since Mojang churns out game updates faster than we can say butter. Also, I don't know if you have an answer to this, but will 1.4.7 clients be able to connect to 1.4.6 servers similar to other game versions in the past?
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    Excellent, thanks!
  15. I don't think it would, but it would be nice to let 1.4.7 to connect 1.4.6 servers.
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  17. "Although Minecraft 1.4.7 is scheduled to release sometime after New Year's day, we've already fixed the issues it addresses in this beta."
    That is very cool! :)
    pro0308 likes this.
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    Thanks! :D
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    Jamie Marks

    Fantastic! Thanks for your hard work!
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    Am I the only one losing enchants of items in chests with this build? I have several players reporting they put items in chests, leave for a bit, only to find their enchanted items/books magically sterile later.

    Want to make sure it's not a plugin before reporting on the bugtracker.
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    One of my players reported the exact same thing. I'm also unsure what would be causing it.
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    I personally suspect it's the new chunk garbage collection system mentioned in the changelogs, but we are on Vanilla until this is fixed (not hard as we really only use dynmap).

    EDIT: Oh wait, that does not appear to be in this build, only Bukkit-bleeding. nvm then.
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    Do you want to PM me your list of plugins and see if we have any in common that may be causing the bug, if any?
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    Sure could, it won't be hard though as I only use a few plugins:

    SimpleChestLock, dynmap.

    I also have a few I wrote/updated myself, but they are very minor and I know you don't have them. ;)

    EDIT: I created an issue on the bug tracker, please see Bukkit isue # 3333
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    Well we both use dynmap but I doubt that would be causing it. For the other 70-odd plugins I use it's hard to track issues down. This is the only similar issue I could find lol:
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    I was having a serious problem with not being able to hit any mobs (with weapons or anything else) in the previous Beta. I hope this one fixes that particular issue because facing wither skells when you can't hit back is damned scarey! :D

    Nice job Bukkit. Keep up the good work. I love how you are ever striving for perfection! ;)
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    Fantastic! As soon as my MySQL server comes back from its extended coffee break I'll try it out ;D

    YoFuzzy3 R-T-B - I'm using the latest version of dynmap on a 1.4.2-R0.1 build without issues
  28. Everything works like a charm! Thanks a lot :)
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    Thanks Bukkitheads. :)
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    Disappearing enchantments? wut. If I update and this happens to me, I'll get my head ripped off. Can anyone else confirm?
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