CraftBukkit 1.2.4-R1.0 is now available!

Discussion in 'Bukkit News' started by EvilSeph, Mar 28, 2012.

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    A new CraftBukkit Recommended Build 1.2.4-R1.0 (#2126) that provides Minecraft 1.2.4 compatibility, many bug fixes and critical (crash) exploit fixes is now available. As always, please remember to backup your servers before updating, just in case. As this is our first 1.2 Recommended Build, updating is highly recommended.

    Will plugins break with this build?
    Unless the plugin developers of your plugins have been keeping up with Bukkit development, plugins will most likely be broken due to the recent optimisation and cleaning of our code. However, if the plugins you use have already been updated to work with at least 1.1-R7 or 1.2.3-R0.1, then you should be fine.

    What is a Recommended Build?
    A Recommended Build has gone through extensive testing and should not have any known issues. These builds are for Server Admins who want peace of mind when updating their server to the latest Minecraft update. We'll do our best to ensure that Recommended Builds only have completed features and completed API before being promoted, though we cannot ensure that a Recommended Build will have all the API needed to fully utilise newly added features in a Minecraft update. Although we go through great pains to ensure that these builds will not cause any issues, we highly advise you test them on a test server before deploying to production. Recommended Builds are naturally promoted after several Beta Builds have been promoted, and thus are promoted less frequently than Beta Builds.

    To summarise, a Recommended Build:
    • Has been extensively and thoroughly tested, so should not contain any major or minor bugs. However, we can't provide any guarantees as there is no possible way for us to be aware of all issues before they are discovered.
    • Has complete features.
    • Has complete API.
    • However, may not have all the API or features to cover what is added by a Minecraft update.
    • Is naturally promoted after several Beta Builds have been promoted.
    • Will be promoted if we find issues in a previous Recommended Build.
    Known Issues:
    • None
    For more detailed information on what is contained in this update, please see the changelog here

    Download CraftBukkit 1.2.4-R1.0 here
    DJdur, black_ixx, dm97 and 16 others like this.
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    I can't get that bug confirmed. Who confirmed it for you? Have you been able to reproduce it since that last report?

    We got such an influx of tickets that some got missed. I am actively working to clear that backlog out of the tracker, and I have a feeling most of those issues that are sticking behind are already fixed, or cannot be reproduced. If you have any other tickets like that I'd be very pleased if they could be confirmed on the latest builds, and extremely pleased if they could be confirmed by an independent third party.

    Use for uploading that world - just provide us the link.

    You can delete the old .mcr files (which will clean up half that space) when you feel comfortable the conversion was successful.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 24, 2016
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    Yeah!!Cool thx now my server runs!!!!
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    Great work Bukkit team, will be updating my server tonight. Thanks for sticking with us, even through some nasty comments in previous threads.
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    I'm glad it's here, but this is going to happen again. And, everyone is going to be disadvantaged again. Mojang needs to rethink their update policies.

    Also, great work bukkit team for making this happen.

    Though, I'm going to stay on dev builds, lest I be left behind at the most inopportune time.
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    So we have 5 days until the S hits the F again? *falls over*
    DHLF likes this.
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    If you read it, they've done exactly what so many whiners on here were complaining about - the code is being released now, but the update isn't being pushed for a few days.
    DrunkIrishman likes this.
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    When updating from Craftbukkit 1.1 to the new 1.2.4 the conversion works fine but ALL structures of my world are gone. The world is like the VIRGIN SEED.
    I don´t want to loose my world :'( !

    Has anybody encountered this problem, or knows why this happened?
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    Don Redhorse

    I will try it again with 1.2.4-r1.0, but I have to get the newest essentials and deathtpplus updated for it too, it was valid at the time I posted it...

    Somebody opened an issue about that with deathtpplus and I confirmed it, somebody else asked the same question in the developers forum too.
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    great work team bukkit!

    great job team bukkit!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 24, 2016
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    umm what do u mean? you dont want to lose your buildings? if that is the problem, copy and paste that world into the new folder for 1.2.4 and rename it as world then u can put the plugins/ etc. after
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    I just read their pre-release page. It looks like they're trying what I suggested; have a conference with bukkit before release and make a release early before the patch. Woot! Maybe Notch really read my emails.

    Hopefully it's enough time for bukkit to catch up though. I guess we'll see. Bukkit never even had a 1.2.3 recommended build before 1.2.4 came out. And, that was a lot longer than 5 days. And, you'll notice they say a few days on the blog. In fact, no where on their pre-release page do I see the number 5, I only see the words "a few days." But, maybe the changes are so small they know bukkit can whip up a recommended build more quickly this time.

    I'll withhold judgement. Here's hoping!
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    Hover over your username at the header, click signature, then post your server on minestatus (google it), copy the BBCode on the page you get from it and paste it to your signature
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    That sounds great to me.
    Maybe some days are not enough for the plugin-devs but this time we get the chance to warn our users NOT to update their clients around the given day (April. 4th).
    I believe the sun is coming out finally :D
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    That does not work, because doing so craftbukkit converts the "world" (that I copied and renamed) again and erases all my strutures making the seed blank again.
    Maybe the problem is not related to the 1.2.4-R1.0 itself, but to a setting in my .properties file? I picked a certain seed, not the random one.
    Please help again:(
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    One word:
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    I have the same problem. I used a random seed. It is deleting everything the players on my server have done in the last month. It does it when it converts the file. I have tried restoring from several backups. It converts it and they are all having the same issue.
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    I updated to the lastest recommended build for my Buikkit Server and a player showed me that they can use the transmuter device. Any ideas why this might be happening, I was under impression that this was supposed to be fixed.
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    Nicely timed Mojang, nicely timed.

    The day after a stable 1.2.x RB comes out, Mojang releases another update to Minecraft.
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    Yes, but this time they gave bukkit a heads up and a pre-release jar of 1.2.5. So, hopefully this means we'll have a recommended build of bukkit 1.2.5 the day the client patch releases.

    Though, it is still going to break a lot of people suddenly, even if they pull that off. And, it does mean headaches for server admins and plugin developers right when they thought everything was stable again.

    I guess we'll see how it goes.

    Worth noting, I was able to download the 1.2.5 pre-release client, the latest 1.2.5 bukkit dev build and set up a server with my MusicService plugin running. And, I tested that everything still works correctly with my plugin. Mine will be ready for 1.2.5 when it comes out. This is the sort of thing I was asking for. :) If bukkit and all plugin developers can test the update beforehand, this means we can give server admins a cleaner experience.
    troed likes this.
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    Problem solved :) : my world was corrupt in some way, the conversion brought some warnings. I tried everything (!), nothing worked.
    So here is my solution: I copies and saved the whole thing with WorldEdit as "schematics", and integrated it in a new CB1.1 world. Than concerted to 1.2.4 without errors.
    Disadvantage: some work to do, and the city lies in a different landscape
    Advantage: the work of some month is saved, and the users will wonder why the city is suddenly lodated in mountains ;) .
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    [quote uid=595 name="TnT" post=1047838]Use for uploading that world - just provide us the link.


    the link is: <Edit by Moderator: Redacted mediafire url>
    Last edited by a moderator: Nov 11, 2016
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    OMG, why are mojang just updating so often? 1.2 -> 1.2.1 -> 1.2.2 -> 1.2.3 -> 1.2.4 and now 1.2.5. why can't they update a 1.3 instead?
    the bukkit team has to work so hard for every update! and we, the users and gamers, have to update every month and a half because for every update. 1.0.0 worked fine, 1.1 worked fine. but now: It's chaos
    Godgeneral and Don Redhorse like this.
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    I actually know the answer to that because EvilSeph mentioned it earlier in another post. The reason they're going from 1.2.4 to 1.2.5 so soon is that there is a critical bug in 1.2.4 that they've solved in 1.2.5. They have to update, they don't have a choice on this one. I'm not sure about the previous versions updating so quickly, but that's the reason at least for this one.
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    ohhh, sorry it converts but theres nothing to do after that :( sorry
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    No Problem, I solved it in a different way, see here. Thanks anyhow.:)
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    It was successful immediately. Thx for the info about the .mcr files! [diamond]
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