CPU Usage

Discussion in 'Bukkit Help' started by Revenger, Nov 7, 2011.

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    Revenger

    With 14 players on out CPU is 100% generating cant keep up messages.

    1 AFK player at a string spawner over night atm cpu is 15%

    Our Plugins
    Code:
    05:57:43 [INFO] Plugins: Netstats, rTriggers, Spout, GriefAlertR, WorldGuard, iConomy, CommandHelper, MCDocs, PermissionsEx, NoCheat, Permissions, Admin GUI, AdminChat, GloWool, MobBounty, WorldEdit, CFBanner, SimpleSignEdit, Modifyworld, BorderGuard, MCSL, Graveyard, SpoutEssentials, Lockette, Multiverse-Core, PlugMan, LogBlockQuestioner, SpamHammer, IWarnYou, Essentials, Warpz0r, BukkitSpeak, AutoRepair, Multiverse-Portals, BukkitInventoryTools, EssentialsChat, EssentialsGeoIP, EssentialsSpawn, PluginControl, PrivateWarp, MapMarkers, DeathControl, DeathTpPlus, Register, MyHome, LogBlock, HawkEye, properTime, VanishNoPacket
    Our system specs on dedicated hosting.
    Code:
     Motherboard Core2 Duo ()
     Processor - 1 x Intel Core 2 Quad Processor Q9550 2.83GHz 1333MHz 12MB LGA775 CPU ()
     RAM - 2 x 4 GB DDR2 775 (8GB)
    First HD - 1 x 500 GB 7200rpm SATA
    
    Map is 2GB

    Startup script is:
    Code:
    # Main
    WORLD_NAME="main"
    OFFLINE_NAME=$WORLD_NAME-offline
    MC_PATH=/home/mcohyeah/testmain
    SCREEN_NAME="testmain"
    MEMMAX=6048
    MEMALOC=3024
    DISPLAY_ON_LAUNCH=1
    SERVER_OPTIONS=""
    ---------------------------------------------------------------
    screen -dmS $SCREEN_NAME java -server -Xmx${MEMMAX}M -Xincgc -Djava.net.preferIPv4Stack=true $SERVER_OPTIONS -jar $MODJAR nogui nogui
    Last year we ran Hey0 fine and up to 30 players, now we are getting active again we are struggling with anything over 8 players.

    Can anyone point me in the right direction?

    If my startup is required let me know.
     
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