With 14 players on out CPU is 100% generating cant keep up messages. 1 AFK player at a string spawner over night atm cpu is 15% Our Plugins Code: 05:57:43 [INFO] Plugins: Netstats, rTriggers, Spout, GriefAlertR, WorldGuard, iConomy, CommandHelper, MCDocs, PermissionsEx, NoCheat, Permissions, Admin GUI, AdminChat, GloWool, MobBounty, WorldEdit, CFBanner, SimpleSignEdit, Modifyworld, BorderGuard, MCSL, Graveyard, SpoutEssentials, Lockette, Multiverse-Core, PlugMan, LogBlockQuestioner, SpamHammer, IWarnYou, Essentials, Warpz0r, BukkitSpeak, AutoRepair, Multiverse-Portals, BukkitInventoryTools, EssentialsChat, EssentialsGeoIP, EssentialsSpawn, PluginControl, PrivateWarp, MapMarkers, DeathControl, DeathTpPlus, Register, MyHome, LogBlock, HawkEye, properTime, VanishNoPacket Our system specs on dedicated hosting. Code: Motherboard Core2 Duo () Processor - 1 x Intel Core 2 Quad Processor Q9550 2.83GHz 1333MHz 12MB LGA775 CPU () RAM - 2 x 4 GB DDR2 775 (8GB) First HD - 1 x 500 GB 7200rpm SATA Map is 2GB Startup script is: Code: # Main WORLD_NAME="main" OFFLINE_NAME=$WORLD_NAME-offline MC_PATH=/home/mcohyeah/testmain SCREEN_NAME="testmain" MEMMAX=6048 MEMALOC=3024 DISPLAY_ON_LAUNCH=1 SERVER_OPTIONS="" --------------------------------------------------------------- screen -dmS $SCREEN_NAME java -server -Xmx${MEMMAX}M -Xincgc -Djava.net.preferIPv4Stack=true $SERVER_OPTIONS -jar $MODJAR nogui nogui Last year we ran Hey0 fine and up to 30 players, now we are getting active again we are struggling with anything over 8 players. Can anyone point me in the right direction? If my startup is required let me know.