Hi all! I'm trying to gain control over a specific mob (by entityId). Ideally I'd like to give it a Location and have it move there. I'm reading in bergerkiller's post that I'd need to extend net.minecraft.server.[entity] and I think I could do it with the EntityLiving class to avoid recreating each creature type. I've never worked with this package before, though. Anyone have an example/know of a plugin that can move specific mobs? Any help is appreciated.
@niko of course I come and take a look. And no, this is not the case unfortunately. For example: As you see, you are basically rewriting everything. If you really need all entities, do it like this: - Make a fake Entity class that is a placeholder for all functions you wish to use/replace - Extend all entity types and call the same method of the fake entity class for your custom type. For example: Code: public class CustomCow extends EntityCow { //some init stuff here public void move(double motX, double motY, double motZ) { FakeEntity.move(motX, motY, motZ, this); } } FakeEntity: Code: public class FakeEntity { public static void move(double motX, double motY, double motZ, Entity e) { //do move operations on e //replace 'this.' by 'e.' } } But, since you only need movement functions, you would be better off setting and getting the entity velocity. It is quite a hassle to work like this, since you need to spawn and despawn your custom entity as you work with it.
@bergerkiller thanks for the reply, sorry it's taking me so long to get back. life attacks I /think/ I understand what you're saying. even if I don't, you helped me to realize I need to create a way to actually select the specific mob I want to operate on, so that's good! I'll try to update here on my progress with this as it happens. thanks again for your advice!