Control the movement of an EnderDragon

Discussion in 'Plugin Development' started by MasterGberry, Jan 2, 2014.

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    MasterGberry

    Hi. I want to spawn an EnderDragon in the main "world" and just keep it within a set zone of coordinates (say a 50 block radius or square). I've been reading about custom entities and such, but I'm not sure this is what I need as I can just use the EntityMoveEvent, check if it's and instance of EnderDragon, if it is cast it to EntityEnderDragon and then somehow change it's direction to go away from the edge that it was about to just cross.

    Any help is appreciated and I am happy to answer any questions.

    Thanks.
     
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    Forseth11

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    Bart

    RemoteEntities
     
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