# Filled Combat and health regen for 1.8.8

Discussion in 'Plugin Requests' started by maks244, Apr 29, 2020.

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### maks244

My server is still on 1.8.8 and I can't change to 1.9 cause then I would have to be looking for like 40 new plugins (Believe me I tried before, didn't work). So I don't have the 1.9 combat and regen when you eat food, is there any way I can still implement this? Or can someone make a plugin for this? No perms or commands would be needed.

Last edited: May 19, 2020
#1
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### Niv-Mizzet

@maks244 I can probably do the health regen easily, for the 1.9 combat, do you know the time required between clicks? that would help me a lot.

#2
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### maks244

Yes, the default is 20 ticks, it depends on the weapon though. The formula to calculate the time in ticks is t=1/AttackSpeed*20. And all of the attack speeds are listed here.

TL;DR:
• Swords = 1.6, so t=12.5 (0.625s)
• Tridents = 1.1, so t=~18.18 (~0.9s)
• Shovels = 1, so t=20 (1s)
• Pickaxes = 1.2, so t=~16.66 (~0.83s)
• Other = 4, so t=5 (0.25s)
With axes it's a bit different:
• Wooden and stone axe = 0.8, so t=25 (1.25s)
• Iron axe = 0.9, so t=~22.22 (~1.11s)
• Golden and diamond axe = 1, so t=20 (1s)
With hoes too for some reason:
• Wooden and golden hoe = 1, so t=20 (1s)
• Stone hoe = 2, so t=10 (0.5s)
• Iron hoe = 3, so t=~6.66 (~0.33s)
• Diamond hoe = 4, so t=5 (0.25s)
Then the damage multiplier is 0.2 + ((T + 0.5) / t) ^ 2 * 0.8, restricted to the range 0.2 – 1, where T is the number of ticks since the last attack or item switch.

There's also a chart of how much damage you do when you attack too quickly if you don't want to use this formula on the site linked above.

#3
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bump

#4
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#5