I am working on a ChunkGenerator, and I am wondering what a good method would be for creating caves. Currently, I could create a sphere of air, but it looks completely unnatural. Does anyone have an idea to make natural looking caves efficiently?
@Concurrent I would seriously doubt that'd look natural, plus, it would be non deterministic. Worlds should generate the same each time based on their seed.
@mythbusterma idk Ive never developed a generator though right after I posted that's I considered the 3 nested for loops and the lag however it probably would look natural (only taking world edit into consideration).