Inactive [CHAT/MECH] DimensionDoor v2.1.1 Multiworld management made easy [1.3.1-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by grandwazir, Jun 28, 2011.

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    i got it working it didn't work the first time but i reinstaled it and it worked.
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    Yes! This is exactly what i was looking for, will test later!

    EDIT: It doesn't seem to be working, I've tried re-installing it but it still doesn't work!
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    Use the plugin named "MultiInv". It does just that.
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    I am having issues with the PvP flag not saving. Everytime the server reloads or restarts, the world's PvP flag always turns back on. I'm using DD1.7.1, CB1337.
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    can you please make it, so when a player enters a world that has creative mode, he cant just spawn stuff and bring it back into the pvp world
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    What world is this occurring on? The default world or an additional one?

    This is something I am considering adding to the next release. I think it is something that is expected to be included to make creative worlds usable on survival servers (like my own).

    You may get issues if you install the plugin and do not restart the server, instead of just reloading it. Glad it works for you now.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Every world. Only the PvP flag gets reverted though.
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    Could you try disabling all other plugins other than DimensionDoor and see if that solves your issue? Is the right flag reported when you use /dd info?
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    I'll try later. /dd info shows the correct flag until a reload or restart. It reverts to pvp: true when I do a reload or restart. PvP is disabled until I reload/restart, then I have to set it to false again.
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    I will have a look at this over the weekend. I can not say I have noticed it on my own server though. We will get to the bottom of it.
    Tauryuu likes this.
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    I would like the have an option to keep the items from travel between worlds so if I have one as creative and another as survival it dont become exploited.
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    This bug is fixed in the latest version of DimensionDoor, which will be available soon. Thanks for reporting it.
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    Is it possible to have different inventories on different worlds? (e.g. I have a Creative World and a Survival World, but I don't want people to simply take their stuff from the Creative World to the Survival World.)

    EDIT: Never mind, was just reading other replies and saw MultiINV. Nice plugin btw. :D
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    @jangoboy @bigggan @Hammy12Edgars12

    The latest version of DimensionDoor now prevents item from spawning in creative worlds. This means that when blocks are broken or dropped no blocks appear on the ground. This should prevent people bring back items they should not have.

    My reasoning behind this is since you can not actually see your inventory in creative mode there is no need for items to spawn at all. If you want an item you can always find it in the menu instead.

    There currently two methods people can bring back items with the current protection in place. Use 1.7.2 until a fix is in place if you are bothered about such things.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    Ok, i like the idea, but what makes this better than multiverse???????
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    Version 1.80 is now released. This now has pretty watertight protection to stop people bringing items back from creative worlds. If you use another inventory management plugin, you should turn this off by editing the configuration file as they may conflict. Details of this new feature are, as ever, in the documentation available on GitHub.

    This was originally made when Multiverse kept crashing my server, lacked a couple of basic features and appeared to be abandoned. Multiverse is much better than that now however I continue to maintain and develop DimensionDoor as I use it myself.

    I would personally check the feature list of both and see which one has the features you want.
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    lol i see where ur coming from, iconomy and ichat used to crash mine!!!! :p
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    Fixed another possible duplication issue when using creative worlds in the latest release. Recommend updating if you are relying on DD to stop people bringing items back from creative worlds.
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    Awesome plugin! Best world management plugin there is! You should also add a feature kind of like Multi-Inventory so you have separate inventories for each world. Also, if you could add portals that would be awesome but it's only if you want to. Keep up the great work!
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    Cool thanks, I will update to this version soon. :)

    But another issue is when i try creating a existing world in my folder named "world_1" it says it creates it, but when i try tp it says "world not loaded", but when i try loading it, it says "That world is not managed by dd"
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    When ever my players place a block this error is thrown

    2011-11-09 20:38:30 [SEVERE] Could not pass event BLOCK_PLACE to DimensionDoor
    at name.richardson.james.dimensiondoor.listeners.DimensionDoorBlockListener.onBlockPlace(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(
    at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(
    at net.minecraft.server.ItemBlock.a(
    at net.minecraft.server.ItemStack.placeItem(
    at net.minecraft.server.ItemInWorldManager.interact(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet15Place.a(SourceFile:57)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
    at net.minecraft.server.MinecraftServer.h(
  23. How to allow flight -.-
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    How do you set it so it
    Prevents players brining stuff back from creative worlds??????
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    Yes... But would this lag the server? if yes idk but if no I know what my next plugin is.
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    Adding additional worlds does use additional resources yes. Most servers can handle one extra world with no trouble, best way is to try it and see.
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    Im sure you allready know and are updating it but there are allot of 'could not reach DimentionDoor' errors in bukkit for 1.0 and its flooding my console big time, not you fault tho. Altho you may be waiting for a recommended build?
    Cheers Hayden.
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    You should modify the help text saying that the correct world types are Normal, Nether and Skylands... since it's The_End now, instead of Skylands. =p

    By the way, is there a Skylands generator plugin somewhere ?...
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    I read that someone was working on one. If my memory serves the plugin just pulls the names of the world types and prints them out to you. If it still says Skylands that is because that is what Bukkit still calls it.
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    I like DimensionDoor a lot, but I have a question regarding Nether.

    I have multiple worlds with Nether in them, when I go to the non-default world and try to teleport to the nether, it fails. Is there way I can connect that world with the Nether again? Otherwise it seems like I might only have access to it through teleporting. I'm not sure if there is another plugin that gives me access to a different nether per world.

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