[CHAT/ECON] TradingPost v0.1.1 (alpha) - Give users the tools to trade, without spoon feeding! [953]

Discussion in 'WIP and Development Status' started by DrBoweNur, Jul 12, 2011.

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  1. Offline

    DrBowe



    Watch video for any info, I'm a little lazy to write up a post at the moment. (Yes, there's a voice. And no, its not hard to understand the voice :p )

    Test Build:
    TradingPost v0.1.1 [ALPHA]

    Quick notes:
    • The configuration doesn't do anything currently, but if you get the reference in it, I shall give you a cookie.
    • While a dev build, this is relatively stable, so don't worry about throwing it onto a live server to get user input ;)
    • Please bear in mind that this is still a dev build, and that not everything will function to a grade A standard! I'm referring to the /notify commands, currently.
    I'd appreciate any help in testing this, let me know if you find any errors as I continue to update it. All console logs are appreciated (if not necessary)!
    If you experience ANY data saving issues, contact me ASAP. (This exlcudes force-stopping a server. That doesn't count.)
    ENJOY.

    Changelog:
    v0.1.1 Alpha
    • Fixed an issue with the config file (that does nothing)
    v0.1 Alpha
    • Nada, just releasing for testing in WIP
     
  2. Offline

    kingcole436

    This looks cool. And What Texture Pack is that? Looks kool.

    And a suggestion, It might get annoying people typing without commands, for example, a large server, everyone is confirming things for the plugin, the chat is going to get spammed with 'yes' and 'no' or other things that don't use cmds within the plugin.
     
  3. Offline

    DrBowe

    @kingcole436
    It actually cancells any chat event sent by the player whenever they're in the 'creation wizard'
    So if you go through the 5-6 step process, as long as you remain inside the trade-post creator, none of your messages will be broadcasted to other players :)
     
  4. Offline

    kingcole436


    Wow, That is cool! I'll have to try this more then ever now :D.
     
  5. Offline

    Eymas

    The plugin doesnt start anymore on my server =/

    Using CB#1000
    Plugins: AntiHack, CraftBookCommon, CraftBookCircuits, CraftBookMechanisms, CraftBookVehicles, DailyBonus, DreamLand, HeroicDeath, iConomy, iConomyChestShop, iOP, Lockette, LoginMessage, mcMMO, MinecartManiaCore, NetherBan, obuShutTheHellUp, PMPlus, SaysWho, ScheduledAnnouncer, Stargate, TelePlusPlus, WeatherGod, WorldEdit, BookWorm, Factions, MagicSpells, WormholeXTremeWorlds, NoCheat
     
  6. Offline

    DrBowe

    @Eymas
    Ehhh, really?
    I kind of forgot about it, as I shifted all efforts to my Zombie Plugin.
    Can you post the error log?
     
  7. Offline

    Eymas

    Code:
    SEVERE] Could not load 'plugins/TradingPost.jar' in folder 'plugins':
    mapping values are not allowed here
     in "<reader>", line 2, column 5:
        Herp:
            ^
    
        at org.yaml.snakeyaml.scanner.ScannerImpl.fetchValue(ScannerImpl.java:745)
        at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.java:307)
        at org.yaml.snakeyaml.scanner.ScannerImpl.peekToken(ScannerImpl.java:204)
        at org.yaml.snakeyaml.parser.ParserImpl$ParseDocumentEnd.produce(ParserImpl.java:267)
        at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:163)
        at org.yaml.snakeyaml.parser.ParserImpl.getEvent(ParserImpl.java:173)
        at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:124)
        at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:105)
        at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:124)
        at org.yaml.snakeyaml.Yaml.load(Yaml.java:264)
        at org.bukkit.util.config.Configuration.load(Configuration.java:82)
        at org.bukkit.plugin.java.JavaPlugin.initialize(JavaPlugin.java:157)
        at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:175)
        at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:207)
        at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:130)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:128)
        at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:378)
        at org.bukkit.command.SimpleCommandMap$ReloadCommand.execute(SimpleCommandMap.java:281)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:320)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:713)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    never changed anything
     
  8. Offline

    DrBowe

    @Eymas
    Ah, that would be me having a very stupid issue with the config. Give me just a second

    @Eymas
    Redownload it, and make sure to remove your old config.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  9. Offline

    Eymas

    Will do!
     
  10. Offline

    Eymas

    And it works =)
    can you however add iConomy support? Coins do not exist on my server =/
     
  11. Offline

    DrBowe

    @Eymas
    I will, eventually. Unfortunately, however, this project has been put on hold. I've been busy with ZombieCraft, which is in WIP as well. Once I finish that up, and tidy up my ComPassionate plugin, I'll return to finish this and polish it out. Sorry about the wait :(
     
  12. Offline

    gameswereus

    Is there anyway you can think of to prevent a scam between players?
     
  13. Offline

    DrBowe

    I've already got a good idea, but I'm too busy to even think about starting back up on this project curently.

    Once ZombieCraft is out and stable, I'll choose between this and ComPassionate V2.0

    Either way, they'll all get updated eventually
     
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