There is a minigame called Spleef. In that game, you dig snow to try to make other peoples falls. For now, if you play with a diamond shovel or a stone shovel, it will make a small difference in the speed at wich you break snow. What i want is make every shovel make the same amount of damage, but only if the damage are done to a SNOW_BLOCK. So in the BlockDamageEvent there is a .getDamageLevel() but no .setDamageLeve(int) or something similar. So, is there a way to achieve this ... or its just not done yet?