Hello. I'm attempting to change the damage of the arrow based on the force. A lot like ArticMC, I want the damage of the arrow to be dependent on event.getForce() or the momentum of the arrow. If the force is less than 0.2 (ex. 0.1), make the damage very small. If the force is around 0.5, make the damage the same. If the force is around 1, make the damage larger. The only issue is that EntityDamageEvent doesn't track the force/momentum of the arrow; only BowShootEvent does.