Captain's ProjectsOverview: I've been working on a few things recently, but I don't want to release them as plugins. Either because they aren't fully functional, or because they are too similar to an existing plugin, etc. I just thought I should have a place where I can put abandon plugins and/or new plugins that I've given up on or am working on. NOTICE: Both of these plugins support SUPER PERMS! That means bPermissions, PermissionsBukkit, etc. NOT: PermissionsEx, Permissions 2.7.x, 3.x, GroupManager, etc. YAMLChestLockStatus: Under Development, should be done soon Overview: Basically it works a lot like LWC but it doesn't use MySQL, it uses YAML. Obviously there is a defined save interval that may create some lag, but it shouldn't be too bad. If you lock a double chest you have to lock both chests included in it. Also, when you press 'C' its the equivalent of typing /chest (Using the Spout server plugin and client of course). Comands(accessible to all because I'm lazy right now): /chest - Locks the chest you are looking at /chest unlock - Unlock the chest you are looking at (same as breaking it) /chest save - Saves the chests regardless of save time /chest islocked - Checks if the chest you are looking at is locked OPs can access any chest btdubz Configuration: config (Move your mouse to reveal the content) config (open) config (close) Default Config: Code: JustLockedMessage: §aChest successfully locked. MaxChestsPerPlayer: 4 ColoredConfig: true LockedMessage: §4That chest is locked! SaveFrequency: 5 UnlockMessage: §7Chest successfully unlocked SaveFrequency is in minutes, and it dictates how often the chests are saved to the file. ColorConfig should be colorconsole, but I made a typo and I'm lazy, so there u go. If u have a UNIX system leave it at true, if ur on windows make it false. The rest are pretty obvious. Download: Direct Jar Download CaptainChat: A Chat Formatter + Chat Channel PluginConfiguration: config.yml (Move your mouse to reveal the content) config.yml (open) config.yml (close) Default Config: Code: Local: Range: 50 Format: '&7[L] +senderName: +message' AccessNode: captainchat.local DefaultChannel: Global Global: Format: '&7[&a+senderName&7]: +message' AccessNode: captainchat.global Variables allowed in format: +senderName +worldName +channelName +prefix (Uses bInfo) +suffix (Uses bInfo) +message Colors with &1-9/a-f channels.yml (Move your mouse to reveal the content) channels.yml (open) channels.yml (close) Default Channels file: Code: Member: Name: MemberChat AccessNode: captainchat.member Format: '&7[M] &a+senderName&7: &a+message' Commands: /chat - Shows available commands (captainchat.use) /chat list - List all chat channels /chat join <channel> - Joins the specified chat channel /chat leave - Leave the chat channel you are in /chat info <channel> - Show some info about the channel Download: Direct Jar Download CaptainMOTD: Just like MCDocs but not dependent on Permissions 2.7.x/3.xConfiguration: config.yml (Move your mouse to reveal the content) config.yml (open) config.yml (close) Default Config: Code: Command: command: CMD_HERE filename: command.txt Replace CMD_HERE with the command you want the file to be accessible in-game with. For example, if you put command: help , and a player types /help, /plugins/CaptainMOTD/command.txt will be shown to the player. motd.txt (Move your mouse to reveal the content) motd.txt (open) motd.txt (close) Code: &aWelcome to +serverName, +player! &aOnline Players(+onlineCount): +onlineList Allowed Variables (more being added): +player - Shows the player's display name +serverName - Shows the server's name in server.properties +onlineCount - Returns the number of online players +onlineList - Returns a list of online players formatted like: [player1, player2] Download: Direct Jar Download SpoutHUD: Server Clock and stuffOverview: Basically this just adds some options so you can put as many GenericLabels (text) on a player's screen using Spout as you want. It is somewhat similar to SpoutText (I think thats what it's called) but this one makes you put your own x and y in. The clock is just a GenericLabel that is updated ever 20 seconds or so. I put it on my server (mc.awesomevilleserver.com:25564) and I though I would share it. But not until I polish it up a bit, so hold on Regions: Simple protected regionsOverview: Sticking to my recent trend this plugin uses YAML storage instead of a database. It might make for longer load times (lol on might) but if you don't have 20000 regions it should be fine. Instead of using region flags, it just uses one universal config option for regions. The region selection tool is a wooden sword, and the tool for checking if a block is in a region is a rose. You need to be OP to do almost anything, because I was lazy when making this plugin. Permissions will come in a later update. DO NOT OVERLAP REGIONS! Configuration: Code: # Welcome to the Regions config file :D # The following options are for region defaults and options Regions: Protection: BlockUse: true BlockBreaks: true BlockPlaces: true Alerts: AlertOnBreak: false AlertOnPlace: false AlertOnUse: false MaximumRegionsPerPlayer: 8 # This plugin is still largely experimental, and will be added to in the future. Commands: /r - Checks to see if you're in a region, if you are it shows you some info /r new <name> - Creates a new region with the specified name (no spaces) /r delete <name> - Deletes the specified region /r add <region> <player> - Adds the player to the region (can build, etc) /r remove <region> <player> - Removes the player from the region (can't build, etc) /r list - Lists all regions Download: Direct Jar Download Transactions: Offer + buy itemsOverview: It isn't a shop plugin. If you want a chest shop plugin, go get one. This plugin is geared towards a smaller server that doesn't really need a large shop. If you find a diamond, you can use /ts offer diamond 1 100 with offers 1 diamond with the price of 100 dollars (uses iConomy). It's pretty much done, but I'm having problems with removing items from the player's inventory (a single item is left that isn't real, if you right click it goes away but you can still craft stuff out of it). When I get that cleared up I'll most likely stick it up here.