Yo yo yo boys N' guuuurls! Alright, this is the scenario. I'm trying to make a Factions world, which all of you probably know, needs some configuring. One of the steps is to disable AutoRepair, but I can't get it working. First, the Superman rank that I'm trying to remove AutoRepair from, inherited from essentials_vip which contains some AutoRepair permissions in the globalgroups.yml file. I'm using my Factions world file in GroupManager to configure stuff, and it was here the Superman rank inherited from globalgroups,yml. Enough of that, let's keep on. Removed that inherit, AutoRepair still worked. Looked over my groups.yml file in my world based folder in GroupManager again, and saw some permission nodes from AutoRepair. Removed them and manloaded the server, still didn't work. Then I did - -autorepair.*. Manloaded the server in hoping it would work - it didn't. So how can it possibly have AutoRepair when it doesn't have the permissions for it? http://pastebin.com/DzT3Uh50 Note: The inherits are: Default (can't do anything, just look around) and Builder (basic, no AutoRepair or item recovery, nothing) Anyone? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
killerinthenite AutoRepair is, as the name suggests, a plugin that allows players with the permission to repair tools and armors.
Instead of removing all the permissions at once using - -autorepair.*, try removing -AutoRepair.access
Course. Give me a minute. killerinthenite globalgroups.yml: http://pastebin.com/tchQecvy groups.yml: http://pastebin.com/Wkr9e0Se EDIT by Moderator: merged posts, please use the edit button instead of double posting.
benj0y Try to remove all forms of the negated permissions from the Builder group and Superman group in your groups.yml. Also, remove all the permissions from the Superman group in your globalgroups.yml.
Hang on a sec. You want me to remove all my Superman permissions in my globalgroups.yml file? Why would I do that?
benj0y No, it probably doesn't matter, but in your Superman group in your globalgroups.yml, you gave the group access to AutoRepair.
Yeah, that's because I want them to access AutoRepair in worlds outside Factions. But if I give them AutoRepair access in the globalgroups.yml, will that affect all worlds even if I negate AutoRepair in another world? Is there some way to change this?
Well, what happens after you remove the negated permissions form Builder and Superman in the groups.yml?