Solved Cancelling Creeper Explosion Animation

Discussion in 'Plugin Development' started by DSH105, Apr 12, 2013.

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    DSH105

    Read my question carefully; I do not simply want to block Creepers from blowing up, I want to make sure that they do not reach that stage. I am trying to block the whole animation of the Creeper flashing and then exploding, essentially making Creepers peaceful creatures (supposedly). To achieve this would I have to extend the EntityCreeper class and make adjustments? Or is there an easier way to do so?
     
  2. Offline

    stirante

    You can cancell every EntityTargetEvent or extend EntityCreeper and delete AI which attacks player.
     
    _DSH105_ likes this.
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