Call bukkit event

Discussion in 'Plugin Development' started by 92Garfield, Feb 5, 2012.

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    There is a function to call costum events:
    getServer().getPluginManager().callEvent(new PlayerJoinEvent(new myPlayer, "Someone joined."));
    But using it that way, won't actualy make bukkit behave as if a player joined.
    I would guess that bukkit does not listen plugins for those events.

    So my question would be, how do I call those bukkit event correctly, so that bukkit react upon them?

    If that's not possible, how would I modify the online list (you see on TAB)?
    The join/leave messages may be done with proper broadcast, broadcastMessage or sendMessage, so that's not the problem.
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    That seems to be the correct way to invoke an event.

    If you're looking for a way to 'make' a player be online, invoking an event will not help. Invoking the event will just let plugins know a player joined, and if you're doing that for a player that hasn't actually joined, you better know what you're doing because plugins will handle the 'fake' player just like any player.
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    There's also a playerprejoinevent if I recall it correctly.
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    So may I modify the playerOnlineList than?
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