I've tried to make use of the world-container option in the bukkit.yml, reading: Code: settings: world-container: worlds I've created the worlds folder and moved all the world folders into it, I'm running a self-compiled craftbukkit 1.16.4 server. Whenever I start my server however, the currently referenced world in server.properties, which looks as follows: Code: level-name=New World Test Is recreated in the main folder. Is there anything I missed or is the option bugged?