Bukkit visits Mojang!

Discussion in 'Bukkit News' started by EvilSeph, Dec 21, 2011.

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    EvilSeph Retired Staff

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    We got to visit Mojang in Sweden!

    For those of you who want to hear what we did in Sweden, read on. For those of you who just want to know what this means for Bukkit and Minecraft, skip to the end.

    This past weekend Bukkit went on a trip to visit Mojang in Stockholm, Sweden and we had a blast. Dinnerbone and myself arrived pretty late in Sweden so we were almost certain no one would be at the Mojang HQ, but to our surprise the place was packed with employees hard at work getting their new game, Cobalt, out instead of tearing each other apart in their usual Friday game nights. Tahg had the earliest flight out of the four of us, so he got to spend the whole day with Mojang and got to share a juicy steak with them in between the craziness accompanying a game launch.

    It was really exhilarating being a part of Cobalt's launch and actually physically being there as it happened - the energy coming from the team pushing to get Cobalt out was electric and contagious. After we got a tour of Mojang's (pretty awesome) office, we spent the rest of the day hanging out with beers and soda in hand just getting to know the Mojang team and watching them scramble about getting Cobalt ready for release. Funnily enough, while this was all happening, our phones were alight with messages and/or tweets from people asking us when Cobalt would be out - it was all so surreal - but, of course, we couldn't answer those questions even if we did know.

    Eventually Carl decided it was time for a break and got us all pizza for dinner (I found it pretty cool that we each got our own pizzas, it was very different from Canada where you either get slices or a large pizza to share), with Carl getting his favourite pizza aptly named 'The Internet' as it had everything thrown on it. Beer and pizza turned out to be all the fuel the team needed to push Cobalt out there for public consumption, as immediately after dinner everything was ready for launch and people could finally take a breather. Unfortunately, the insanity continued: the hard work from everyone was simply replaced with all of us sat in front of the screen watching the Cobalt sales counter go up until late into the night. Sadly, Grum's flight was really late with him only arriving in Stockholm around midnight, so we never got to see him until the next day and he missed out on the awesomeness that was the Cobalt launch.

    The next morning we got to sample the fabulous breakfast at Hotel Rival (where every room comes with its own teddy bear!) and then it was off to the Mojang HQ once again to start our meeting with Mojang on the future of Minecraft and modding - the main reason why we all made the trip out to Sweden in the first place. The meeting started off with each of us introducing ourselves and explaining what we did, followed by discussing Mojang's plans for Minecraft, modding and why we were invited to meet with them in Stockholm. A few hours later and we, reluctantly, decided to take a break from all the serious talk to get some Chinese food for lunch.

    Upon arriving back at the office, we continued our discussions until the phone rang. Apparently some people from Australia had made the trip all the way to Sweden to visit Mojang and they were downstairs waiting to be let in. Luckily for them, Carl and Jeb were meeting with us at the time so there were actually people in the office on a Saturday when the office would usually be empty. After greetings were exchanged, the visitors were given a tour of the office and then they had to run out to continue on with their trip.

    We decided to take a break ourselves and fired up Cobalt, where Jeb proceeded to school us on the game and we were shown a sneak peek of the internals of Cobalt and saw the potential the game has for modding and expansion. Cobalt is an extremely fun game that everyone should get, especially when you have several people who can play co-op with you. From a modding standpoint, we expect people to mod and extend it very soon which should provide you with many hours of extra replayability on top of the hours of fun the game already offers.

    All in all, we had a great time hanging out with Mojang and meeting all the talent they have in their team. Mojang's official statement about Bukkit is that "The Bukkit team are awesome dudes" and we genuinely feel the same way about them. Often times when you get to meet up with influential people, they have their heads in the clouds and won't show you the time of day but things at Mojang are really different. All of their employees are down to earth, humble and awesome individuals that you can't help but get along with. Letting the guests from Australia check out the Mojang HQ on a Saturday further nails this impression home.

    Thanks for the great time in Sweden, Mojang!

    So what does this all mean for Bukkit and Minecraft?
    While I can't go into any of the specifics, we spent an entire day discussing a lot about the future of modding in Minecraft (as well as Minecraft in general). The meeting with Mojang has left us feeling confident that Mojang knows the value of embracing the modding the community and Bukkit, and that Minecraft has been left in more than capable hands with jeb as lead developer. Mojang has expressed that they like what we're doing and see what we can offer them to help provide more official support to the Minecraft modding community.

    As originally announced, Mojang is looking into developing a modding API that covers both the server and the client and believe that we can help them in doing so. As it stands, we are both actively looking into how we can work together for the betterment of Minecraft in the future. Until the details are worked out, that's all we can really say at this time but I think I can honestly say we all left the meeting satisfied and excited about what the future has in store for us together if all goes to plan.
     
  2. As for Cobalt multiplayer. I think they understand they community will handle that side of things. (where are we again, bukkit.org)

    And besides from all the videos they've shown playing it, you'll want your opponent next to you on the couch.
    So you can actually hear his controller and face scream as you beat him. Anyone else remember what a room sounds like with 4 gamecube sticks clanking and clamping?
     
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    Raycrash

    Yeah boring
    Because gamecube was pretty MEH...
     
  4. Well that's just like your opinion man.
    Gamecube was the greatest underdog OF ALL TIME. Right next to the Dreamcast.
     
  5. The Gamecube had like 5 good games. The Dreamcast had like.. how many games were there for it? That many good games.
     
    iPhysX likes this.
  6. Offline

    Jeremy Stuck

    Just 1, Soul Caliber
     
  7. Offline

    TnT Retired Staff

    You forget Crazy Taxi.

    Either way, this thread has derailed yet again. Lets keep it on topic.
     
  8. Gamecube: Metroid Prime 1 and 2, Resident Evil 4, Zelda WindWaker.
    Dreamcast: Soul Calibur, Shenmue, Ikaruga.

    Since when did quantity matter... Mojang currently has how many games? I think most of you are too young to know any better. I won't give you a hard time since most of you know how to code already. Which is amazing in itself.

    Resident Evil 4 and Shenmue alone shaped this entire generation we're in right now.
    Same with Soul Calibur in the genre of 3D fighters. /off topic console talk.
     
  9. Offline

    Helladen

    Congratulations, took Mojang long enough to go open-source or a flexible API. I still think if they remain closed-source Bukkit will always be better. I don't think you guys should go help Mojang unless they go open-source either. Just my opinion, take it or leave it. :)

    If I was him I would of had plugin support at the very get go, but no one is perfect I suppose.
     
  10. Offline

    Paderfrik

    God Bukkit
    I love bukkit
    [lava]
    Mvh Paderfrik :D
     
  11. Offline

    Celtic Minstrel

    I really don't see a problem with this. If nothing else it means they won't be as biased by previous impressions of the game. ;)
     
    cholo71796, NuclearW and iPhysX like this.
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    dark_hunter

    Glad you guys got to visit them.
     
  13. Offline

    ray landers

    thanks for the info.
    sounds great.
    this would be a nice trend to see with original source people and mod people in more software.
    much better information than the report on your first meeting.
     
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