Bukkit: The Next Chapter

Discussion in 'Bukkit News' started by EvilSeph, Feb 28, 2012.

Thread Status:
Not open for further replies.
  1. Offline

    EvilSeph Retired Staff

    [​IMG]

    What follows is a written account of Bukkit's story. If you'd rather know what the big news is, skip to the bottom. However, we'd appreciate it if you read through our entire story as it gives us an opportunity to show appreciation and give thanks to the many people, groups and companies that helped us throughout our adventure.

    When we started up Bukkit in December of 2010, we decided we wanted to do things right. Right from the beginning we wanted to be sure we were bringing about a positive change to Minecraft, one that Mojang themselves would approve of. To that end, we set up a meeting with Mojang to get a feel for their opinions on our project and make sure we weren't doing anything they didn't like. The gist of the meeting was that Mojang "liked what we were doing" but not how we had to go about doing things. Unfortunately, we both knew that we had no alternatives, so we continued along - albeit now with the reassurance that our project would most likely not be shut down any time in the future. We decided to create Bukkit to provide the Minecraft community with better tools to manage and extend their server, but our ultimate goal has always been to give the Minecraft community what it needed and wanted to make our favourite game even more enjoyable and being able to do so in an official capacity is our dream.

    Shortly after the launch of Bukkit, after I had posted an innocent announcement to get developers interested in Bukkit, our project exploded with activity. While I had anticipated developer interest and had planned for such, the added interest from the community as a whole was simply overwhelming. So much so that it had begun to put a strain on my dedicated server and actually was pushing it to the point of hardware failure. Luckily, it was around this time that Curse approached us and offered to set-up a temporary Amazon EC2 instance while they purchased new servers for our use. Unfortunately, the Amazon EC2 instance also could not keep up with the demand and was proving to be too costly. So, we asked around for help and Multiplay's Steve Hartland put us on one of their boxes free of charge while we waited for new servers to be purchased and delivered.

    One of the goals of the Bukkit project, or maybe just my personal goal, was to solve what I felt was a big problem within the Minecraft community: it was largely impossible for someone new to Minecraft to discover the unlimited potential of Minecraft modding. Not only would they have to deal with unwieldy and clunky forums, but there was also no central place for sharing your work. In answer to this problem, we endeavoured to create a new service dubbed Fill which we hoped would address all the needs of the community but were unable to gain any ground. We were simply not experienced enough to run something of this magnitude nor did we have the resources to pull it off. One day we were discussing the idea of Fill and our desire to provide a central download solution for the modding community and the WoW players on the team brought up Curse and the success they've had with WoWAce. At that point it all came together, not only did Curse have the resources to pull off something as large as we were envisioning in Fill, but they had the success, experience and scalable software with WoWAce to do so. With that, it was clear to everyone that Curse was the best route to take and dev.bukkit.org was born.

    When news broke out about Mojang organising a Minecon, the entire community was alight with excitement and anticipation. Even today, I still find the sheer dedication from the fans unbelievable and overwhelming. Though we were also excited about Minecon, there was no way we would be able to go since Bukkit is an open source, free project. Much to our surprise, though, Curse had other plans in mind. They decided to fly us over, cover our tickets and accommodation, host us in their booth and setup a panel for us. I've never met a company that cares more about gaming than Curse: when the possibility of their supporting the Bukkit project first came up, we were all blown away. Curse wanted to throw themselves behind our project. They wanted to provide us with the support and resources we needed to continue functioning, no questions asked and their desire to send us to Minecon further reinforced this opinion we had of them. Thanks to their support, we were able to go to Minecon, have a great time and put together a panel filled with our fans, as well as sneak off to a secret meeting with Mojang.

    Back in December of last year, my team and I were invited to Stockholm, Sweden by Mojang to discuss the future of Minecraft - and most importantly the future of Minecraft modding and the official Minecraft modding API. Having just recently met in Minecon, we mostly knew what to expect but were blown away by Mojang's hospitality and the surreality of actually being in Stockholm with them. Not only were we able to visit the Mojang HQ but we were also given the opportunity to be part of the launch of Cobalt (which was simply fantastic) and got to meet the entire team of talented individuals at Mojang. We spent the majority of our time with Mojang shooting ideas back and forth and getting a taste of what was to come and how we might be able to become involved.

    Which leads me to today. Our meeting at Minecon was just the beginning and after having flown us out to Stockholm to get to know each other, it was clear that the potential to do truly great things together was there and we were eager to explore it. After all, we had already been given a direct line to the Minecraft team, the source code and were actively providing Mojang with (exploit) patches and improvements. The next logical step was to figure out the best way to continue working together, perhaps in a more official and intimate capacity. After careful and lengthy consideration, the best course of action became clear. My team and I had already achieved what we wanted to when we started the Bukkit project: provide server admins with the means to easily customise and run their server and provide developers with an easy to use, properly designed API to bring their insane and cool ideas to life. The next obvious step was to make it more official and with news breaking out that Mojang was interested in developing an official Minecraft API, we knew just how to do that.

    I am extremely pleased and proud to announce that, as of today, the Bukkit team has joined Mojang. When discussing the possibility of a modding API publicly, Mojang was concerned that they would be unable to provide the community with a suitable and powerful enough solution and we honestly feel that our experience building Bukkit will help them do so. Thanks to our work with Bukkit, we have a years worth of experience, failures and lessons to help us develop a proper modding API and intend to do whatever it takes to produce one that satisfies the needs of the community. Now that we have an opportunity to design the official Minecraft API, we intend to make it a suitable replacement for Bukkit, if not a significantly better one, while bukkit.org will remain a community for modders for the foreseeable future.

    Official announcement from Mojang with more information: http://mojang.com

    [​IMG]

    A big "thank you!" is due for the many sponsors we've had over the life of the project:
    [​IMG]
    Curse
    eXophase.com - for hosting the project at the beginning and helping us get off our feet
    Unimatrix
    Arcdigital
    Multiplay - especially Steve Hartland
    [​IMG]
    AllGamer - especially Clinton and Scott
    Our Staff who work tirelessly and thanklessly to keep everything in order
    and, of course, Mojang for giving us a chance, taking us seriously and supporting what we’re doing.

    And to you, our community and our family: thanks for sticking by us through thick and thin, we really would not be where we are today without you.
     
    jflory7, Acharige, iiHeroo and 88 others like this.
  2. Offline

    Sleaker

    NinjaGrinch - it's difficult to have a positive outlook about change, when there is very little stability. bukkit provided stability for a period of time, but it's been getting rougher and then this gets announced. so the modding community as a whole is basically getting tossed back and forth. This switch to an official server API may be good in the long run and provide the stability the community needs, but at the moment it's just another show of the volatility of the community as a whole.

    While it's a very good thing for the Bukkit developers (money/jobs yay!) I don't think it's at all a healthy thing for the community in the short term, but I'm sure they were aware of that when the talks were being done etc and it's probably worth the risk.
     
  3. Offline

    saul100

    Congratulations to the entire bukkit team, your work has paid off and I wish you heaps of success :D
     
  4. Offline

    iPhysX

    I'm interested to see where this goes, good or bad, the majority of the community seems to be behind you guys and whatever you do!
    Congratulations :)
     
    Sayshal likes this.
  5. Offline

    lorenzo_p

    what I want most is BuildCraft without needing a client side patch, or at least make it a single easy drop in jar
     
  6. Offline

    Sayshal

    Unfortunately bukkit nor mojang is going to support every lil mod your heart desires. In fact that would be rediculous. Have you seen technicpack? It's a 10 second install and all you have to do is press "Ok".
     
    iPhysX likes this.
  7. Offline

    TopGear93

    REALLY? you gotta be kidding me! so bukkit is basically dead now? WOW! so we have to move into Mojang's official system? What about a place to hang out and talk about the new API?
     
  8. Offline

    greatman

    It's not really "Dead". Just being somewhat renamed.
     
    Sayshal likes this.
  9. Offline

    Sayshal

    Did you even read the whole bloody post? They said this website will remain open for people to talk about modding etc. Bukkit will be updated to 1.2, and 1.3 (or 2.0 or whatever) will be the new "bukkit". In all seriousness, the only difference for non-developers is a different download page...
     
    bobbysmithyy, Torrent and iPhysX like this.
  10. Offline

    AdventurerOK

    Will we have to completely redo our plugins, or will it be like updating a plugin to a new version of Bukkit?
     
  11. Offline

    Jade Retired Staff

    Really cool, but will Vanilla turn into a Bukkit-like software then? Or Will Bukkit still remain a server software? If not, </3
     
  12. Offline

    Sayshal

    Read the post on Mojang.com

    Basically, vanilla WILL become bukkit. Just a new name and more features. :)
     
    iPhysX likes this.
  13. Offline

    iPhysX

    AdventurerOK I'd guess we would have to update the majority of our code, and since we are changing the majority we may aswell start again since the new API will work differently :)
    Unless im wrong and an idiot.
     
  14. Offline

    TopGear93

    yes i read the bloody post. In all honesty i do have issues trying to understand things. The only thing i cuaght out of this was a new Mojang sided API. once i saw that i basically flipped out and didnt catch much of anything else.
     
    iPhysX likes this.
  15. Offline

    Sayshal

    From my understand for the next 3-6 months server modding is going to be a shitstorm.. :(
     
  16. Offline

    ks07

    Part of me wants to say I could have seen this coming. I haven't seen any Minecraft project become so prominent as Bukkit has. Props to Mojang for for making this happen - I know it's something I and many others have been hoping for for a very long time. And of course, thanks to the Bukkit team for the continued hard work over the past year and beyond!
     
  17. Offline

    Afforess

    Correct me if I am wrong.

    The bukkit project is dead. It's going into maintenance mode, while you guys build a replacement. The replacement will be CLOSED source.

    So this is a downgrade? And I am supposed to be happy?
     
  18. Offline

    iPhysX

    Sayshal I don't like shitstorms.
    But it's happening so i guess we all have to 'brave the storm' together?! lol.
     
    bobbysmithyy likes this.
  19. Offline

    Sayshal

    In all fairness aren't you creating the Spout server? So why do you even care.

    Honest question, no hate.
     
    bobbysmithyy and iPhysX like this.
  20. Offline

    matejdro

    So Bukkit is more or less discontinued now and you will work on new API?

    Why not just making bukkit as official API rather than starting from scratch?
     
  21. Offline

    Wulfspider

    He doesn't care. He's just a drama queen. :p
     
  22. Offline

    Sayshal

    Lol, it's sucks too because I was just about to try my hand at developing.
     
    emericask8ur likes this.
  23. Offline

    iPhysX

    matejdro that probably would be the easier option wouldn't it?
     
  24. Offline

    hatstand

    Shit just got real.
     
  25. Offline

    Afforess

    I can't care about other projects? I don't *hate* bukkit. Just some of the people responsible for it. ;)
     
  26. Offline

    iPhysX

    You can still start to learn? More experience is better than less experience.
     
  27. Offline

    Sayshal

    I agree with
    @matajdro and iPhysX

    Why does Mojang have such a problem with your current method? :S I've had no issues with the Bukkt project. The community so iffy at times but the actual project is awesome.
     
  28. Offline

    Rabus

    We all were waiting for these news to appear. Really :)

    Congratulations guys!
     
  29. Offline

    iPhysX

    Mojang don't like sensible? They made a game where trees float in the sky.
     
  30. Offline

    Sayshal

    See that's where it starts bugging me. I know you don't hate it, you used to be a very active member in it. And when you say "responsible for it." you sort of sound like your calling it a virus or something. Like they made something horrible and wrong. I get what spoutcraft is trying to do and I think that's awesome, but I'll stick with bukkit where all the plugins are for now.
     
  31. Offline

    iPhysX

    Sayshal don't you get the feeling that all the posting, helping people, developing was all a waste? Since its going byebye.

    Sayshal If there is a forum yes, but from this I didn't get the impression there was going to be
    add me on skype: walshy2k10 :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 24, 2016
Thread Status:
Not open for further replies.

Share This Page