Barley any mobs...

Discussion in 'Bukkit Help' started by javoris767, Mar 21, 2013.

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    I just started a new map and I haven't seen a legit mob walking around for a few irl days.

    # This is the main configuration file for Bukkit.
    # As you can see, there's actually not that much to configure without any plugins.
    # For a reference for any variable inside this file, check out the bukkit wiki at
      allow-end: true
      warn-on-overload: false
      permissions-file: permissions.yml
      update-folder: update
      ping-packet-limit: 100
      use-exact-login-location: true
      plugin-profiling: true
      connection-throttle: 4000
      query-plugins: true
      deprecated-verbose: default
      shutdown-message: Server closed o-o
      restart-script-location: start.bat
      timeout-time: 300
      restart-on-crash: true
      filter-unsafe-ips: true
      whitelist-message: Server whitelisted for fixes!
      log-commands: true
      command-complete: true
      - /skill
      monsters: 10
      animals: 15
      water-animals: 5
      ambient: 10
      period-in-ticks: 600
      load-threshold: 0
      animal-spawns: 50
      monster-spawns: 50
      autosave: 600
      enabled: true
      - warn-console
      - warn-ops
      - warn-console
      - warn-ops
      preferred-channel: rb
      suggest-channels: true
      username: xxxxxx
      isolation: SERIALIZABLE
      driver: com.mysql.jdbc.Driver
      password: xxxxxxxx
      url: jdbc:mysql://xxxxxx/xxxxx
      - version
      - save-all
      - save-all
      - save-all
      - stop
      - permissions
    The spawns thing and tick confuses me. Do I have them wrong?
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    Iroh Retired Staff

    That could be your problem, not an expert, but it looks like you have limited the number of monsters in the world to 10. If I am wrong correct me more knowledgeable people xD
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    You changed both the limit and the tick rate for when monsters spawn, no wonder you don't see any.

    spawn-limits: monsters is 70 default, and the ticks-per monster-spawns is 1 default. Every tick, 20 times per second, the server will check if it needs to spawn a monster somewhere. Your setting means that your server does this 50 times less than default. Btw, animals-spawns should be 400, no need to change that to 50.

    Just start a new, blank craftbukkit server in a temp directory, let it generate a default bukkit.yml and use this.

    And make sure you didn't change view-distance in, a value below 10 affects mob spawn rate as well.
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