Inactive [ADMN/SEC] Regios v5.0.01 - Advanced Region Management! + Multi-World, Protection + More![1.0.1-R1]

Discussion in 'Inactive/Unsupported Plugins' started by Adamki11s, May 3, 2011.

  1. Regio's - Advanced Region Management! + Multiworld support, protection, entry control, health control, movement control, custom messages and more!
    Version : 5.0.01

    Changelog :​
    Version 5.0.01 : Fixed NPE's regarding ChunkGrids & Regions​
    Version 5.0.0 : Updated for 1.0.0 and fixed glaring protection issues.​
    Version 4.0.80 : Mobs Fixed and Economy Support for iConomy6 (Thanks to Pianosaurus)​
    Version 4.0.71 : Complete Recode.​
  2. Yes you can just do /regios showwelcome <regionname> false
    /regios showleave <regionname> false

    The new version will have a configuration file for default settings alongside some per player preferences for spout.
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    Can't wait for the new version. Keep up the good work :)
  4. Thanks :D
  5. this plugin does not work for me. when I write / Regios set or something else not works.But I hope that you respond and may know why it does not work.
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    Thank you so much!
    I love your plugin, thanks for the quick reply. :D
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    hmm .. im using CB1060 and i have one large zone ... with almost 25 zones in that large .. i dont have any problems with regios handling that .. yet, you say only 1 in 1 works .. should i expect problems?
  8. No, that's just sub regions.
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    So I can set it up like this without problems?:

    | -----
    | | 2 |
    | | |
    | -----
    | 1

    Number 1 being a large zone.
    Can I have multiple number two's next to eachother inside number 1?

    a.k.a as many subregions as I want?
  10. Yes, but you can't nest a sub region within another sub region, not until i complete the recode anyway :p
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    Hey can anyone please tell me if this will have conflicting issues with worldguard? I use worldguard for region protect/few other things. But I really like this for the PVP enable/disable, and buying of regions. So I am just wondering if this will conflict if I use both? I can just use worldguard to protect regions, and than this to make some regions PVP enabled, and sell property.
  12. I wouldn't recommend using both but if your considering a switch I'd wait for the recode ;)
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    Is there a way to set multiple owners to a regios area?
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    why are there so many of these errors? any idea why?

  15. One owner, and unlimitied exceptions
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    I keep getting these when ppl fight even when not in a regios area and it laggs out my server...
    Running CB 1060

    2011-08-22 11:24:45 [SEVERE] Could not pass event ENTITY_DAMAGE to Regios
    at me.Adamki11s.Regios.RegiosEntityListener.onEntityDamage(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.EntityHuman.damageEntity(
    at net.minecraft.server.EntityPlayer.damageEntity(
    at net.minecraft.server.EntityHuman.d(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at org.getspout.spout.SpoutNetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(
  17. I'd remove regios until I finish the recode, the recode will be so much better, more efficient and packed with new features, I hate to say it but the old one was good but I coded it when i was effectively a java noob :p
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    Will I be able to upgrade to the new code without loosing my regions?
  19. Yes, i'll make a patch
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    well now i got problem .. i shouldnt have said anything lol .. whats the ETA on the new version? you need a tester?
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    Will I have to reset the regions again.....
    Also when will the recode be done...I cannot remove regios as it protects my spawn area and certain other things that would get Griefed if not protected...
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    I honestly hope you can help me with this.

    I want to make it like the members can only build in regions, and not outside regions.
    How would I do this?

    Like they can only build in their regions and regions which are not protected.
  23. I'll add an option to invert protection.
    Recode'll probably take at least a week because I'm completely redoing it but I'm working very hard on it.
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    I was trying to figure out how to do that! I protected the whole map, but it didn't let the owners of the nested regions build in them.
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    For some reason when I do expanddown it says the height cannot be smaller than 0, yet i'm using numbers 20, 15, and 5...?
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    I have the gold axe selected, but its not letting me set the points. What the ehfff? :p
  27. Guys recode is coming soon, don't bother posting your problems; only suggestions :p
    Ruprect likes this.
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    News of the Regios? like % of whats done.. 60%?

    Ruprect likes this.
  29. I won't give a percentage because I'm not even too sure myself but I have got the database loading and saving done, along with region detection which is much more efficient than the old version! I have welcome and leave messages working along with detection of unlimited sub regions. Am adding support for live tags such as [OWNER] which will be converted to the name of the owner and a few others, then need to get custom colour working. Then just need to get protection, other features and editing commands done so I'd say about 60% ;)
    1born2kill and Ruprect like this.
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    Could you add spoutsupport like add sounds when entering a region or other things like that
  31. I am doing that, I've got popups working when you enter and leave and I'll look into sound and other features.

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