Inactive [ADMN/FUN] SpawnMob - Advanced mob spawning.[1.2.5 and up]

Discussion in 'Inactive/Unsupported Plugins' started by jordanneil23, Feb 25, 2011.

  1. Offline

    jordanneil23

    [​IMG]
    MOVED TO BUKKIT DEV!
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    THIS IS NO LONGER WATCHED, IT WILL BE RARE TO GET A REPLY FROM ME ON THIS POST GO TO THE BUKKIT DEV PAGE TO GET HELP
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    This is a continuation of SpawnMob which was originally made/developed by xmlns.​
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    Downloads
    Zip

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    Twitter/Donations
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    Follow SpawnMob on twitter for details on when updates will be released.
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    I'm not asking for a donation but if you like the plugin and feel generous click the donate button :)
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    Commands and Features

    On the Wiki
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    Mob List
    On the Wiki
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    Mob Kits
    On the Wiki
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    Permissions
    On the Wiki
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    Known Bug(s)
    On the Wiki
     
  2. Offline

    The PC Tech Guy

    Well, I'd still like an option to kill all except wolves. Why? I don't want to be removing other's tamed wolves... including my own :D
     
  3. Offline

    irscar

    ok im new to the whole installing mods thing but... i cant find the properties file or anyother for that matter other then the .jar? any suggestions or help?

    :::edit:::

    scratch that, just had to restart the server =P
     
  4. Offline

    Celtic Minstrel

    I actually like the idea of being able to kill everything except wolves. Even better, everything except tamed wolves.
     
  5. Offline

    bukloveur

    link dead
     
  6. Offline

    jordanneil23

    Thanks for telling me, it is now fixed.
     
  7. Offline

    Bolerodan

    Is it just me or do the mob spawners still spawn *pigs* when on grass, even when you use the command to change it to another type. The pigs that do spawn, are invincible, but it does spawn occasionaly the type you told it to be. This leads me to believe this is a client side bug? The client spawning pigs without the server knowing?
     
  8. Offline

    Celtic Minstrel

    You would be 100% correct on that guess. Since it's client-side, there's nothing that can be done about it (well, unless you want to make a client mod :p ).
     
  9. Offline

    jordanneil23

    Bottom of the post.
    Read the whole thing before posting.

    Theres a update comin' in a few minutes/hours :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 10, 2016
  10. Offline

    _LB

    Nice! Please don't remove the not-buggy-at-all set spawner delay command, and please add back the right-click to check the delay. Those were the more useful aspects of this plugin for me :(
     
  11. Offline

    The PC Tech Guy

    That allows killing of all except wolves/tamed wolves? And hopefully you won't remove the spawner delay command, and I also liked the right-click check for the spawn thing. Very useful when making a loot of ores in a place with a bunch of mob spawners.

    As with Friendly, it can't control Zombies, and it only sets evil mobs to neutral, never passive. I've removed it, but haven't replaced it, primerly for a few reasons -- one being something I mentioned at the top. Also, I don't want my users getting the first punch. :)
     
  12. Offline

    jordanneil23

    Updated now time for sleep :p

    Use /spawnmob kill wolf to kill ALL wolves tamed or not.
     
  13. Offline

    The PC Tech Guy

    Was that for me? I said all mobs except wolves...
     
  14. Offline

    jordanneil23

    /spawnmob kill all, /spawnmob kill animals, /spawnmob kill monsters none kill the wolves, so /spawnmob kill wolf is the ONLY way to kill all wolves. No that was not for you it was for everyone.
     
  15. Offline

    The PC Tech Guy

    Oh, ok, didn't know if that command (/spawnmob kill all) would remove wolves as well. That's all I wanted to know. Thanks.
     
    jordanneil23 likes this.
  16. Offline

    Bolerodan

    ahaha im an idiot. I swore I read that and just blacked out I guess, hah. My bad.
     
    jordanneil23 likes this.
  17. Offline

    bukloveur

    verry good plugin i love =)
     
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  18. Offline

    Chapkees

    please add spider jockey:(
     
  19. Offline

    Celtic Minstrel

    Try /spawnmob skeleton;spider
     
    jordanneil23 likes this.
  20. Offline

    _LB

    /spawnmob kill all
    says invalid mob type - what the heck?

    Eh, you mean the other way around. The syntax is:
    /spawnmob MOB;RIDER
    Your code above would make a skeleton jockey, not a spider jockey XD
     
  21. Offline

    jordanneil23

    Dang it -.-
    EDIT
    Fixed, thanks for telling me :D
     
  22. Offline

    Celtic Minstrel

    You may be right, but I was under the impression that the mount did indeed come last.
     
  23. Offline

    Jayjay110

    that doesnt work for me ^

    cant spawn monsters on monsters?
     
  24. Offline

    Celtic Minstrel

    No, you can spawn monsters on monsters. I'm not sure why it doesn't work for you; can you spawn spiders and skeletons separately?
     
  25. Offline

    Cowabanga

    It says "An internal error has occured while attempting...", why's that?
    My plugins are:
    Craftbukkit 670.
    Essentials (Yes I removed the /spawnmob command from it)
    Permissions
    BackupPlugin
    bFlight
    BigBrother
    FakeMessage
    iChat
    PlgSetspawn
    Snowballz
    sqlitejdbc-v056
    Worldedit
    Worldguard
    Warp
     
  26. Offline

    Celtic Minstrel

    CraftBukkit is not a plugin. :p
     
  27. Offline

    skawke

    Getting the error,
    "Unhandled exception executing command 'spawnmob' inplugin SpawnMob v1.8.4B"
    when using any of spawnMob's commands...
     
  28. Does anyone else have issues with "ghost" pigs spawning when the mspawner is set to something besides pigs?

    =By that I mean pigs are undamagable=
     
  29. Offline

    jordanneil23

     
  30. Offline

    KuNh4

    I found an bug on /mspawn delay, when u write it say error.
    Also i want to know if there's an way to stop generate fake pigs from client side ? Like u have an monster spawn which generates cows, and u see fake pigs, so is there an way to stop client-side from generating while on multiplayer ?

    RegardZ
     
  31. Offline

    Celtic Minstrel

    That's such a helpful description of what you're problem is. :rolleyes:

    With creaturebox this is technically possible. It may or may not be possible generally (that's something I want to look into at some point).
     
    jordanneil23 likes this.

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