Inactive [ADMN/FUN] SpawnMob - Advanced mob spawning.[1.2.5 and up]

Discussion in 'Inactive/Unsupported Plugins' started by jordanneil23, Feb 25, 2011.

  1. Offline

    jordanneil23

    [​IMG]
    MOVED TO BUKKIT DEV!
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    THIS IS NO LONGER WATCHED, IT WILL BE RARE TO GET A REPLY FROM ME ON THIS POST GO TO THE BUKKIT DEV PAGE TO GET HELP
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    This is a continuation of SpawnMob which was originally made/developed by xmlns.​
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    Downloads
    Zip

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    Twitter/Donations
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    Follow SpawnMob on twitter for details on when updates will be released.
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    I'm not asking for a donation but if you like the plugin and feel generous click the donate button :)
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    Commands and Features

    On the Wiki
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    Mob List
    On the Wiki
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    Mob Kits
    On the Wiki
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    Permissions
    On the Wiki
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    Known Bug(s)
    On the Wiki
     
  2. Offline

    mortdefaim

    Is there a way to change the /monster skin to bikini skin?
     
  3. Offline

    Cerberus12

    Oh grammar nazi? Nice looksl ike you need to read
    "unless the owner of this thread changed it im not sure"
     
  4. Offline

    Shadow771

    Grammar nazi? Not really. I need to learn to read? YOU should have read the original post before you posted, telling us we need help and yelling at us in large red text.
     
    Pieman likes this.
  5. Offline

    mortdefaim

    stop quote war and answer that

    [​IMG]
     
  6. Offline

    somthara

    hey i have a problem well i dont have permissions and it says disable cause of that is there a way to enable it with out permissions
     
  7. Offline

    jordanneil23

    No, you need permissions 2.4.
     
  8. Offline

    somthara

    oh ok well thank u for the super fast reply xD
     
  9. Offline

    jordanneil23

    Lol, almost all plugins use permissions so you might as well download it :p
     
  10. Offline

    Pieman

    Does this work with Permissions 2.5.1? I am using that version of the plugin.
     
  11. Offline

    jordanneil23

    No, because @TheYeti changed the setupPermissions() and the github wiki's howto is down so I have no clue on how to fix it. You will just have to wait for him to redo the wiki page for it...
    --- merged: Mar 5, 2011 3:12 AM ---
    I could look at another plugins source -_-
     
  12. Offline

    Daveyo

    Thanks for doing all this. Yeah I have 2.5.1 also, so have to wait
     
  13. Offline

    QQCucumber

    /mspawn keeps insisting I'm not looking at a mob spawner I placed when I clearly am. Why is this?

    Edit: Nevermind, it started working right after I relogged..
     
  14. Offline

    TheYeti

  15. Offline

    cachorropedorro

    I keep getting
    An internal error occured while attempting to perform this command

    when I try and do and summon anything. I'm using permissions 2.4
     
  16. Offline

    TMobile112

    alway spawning pigs :O can u help me please ?

    :p
     
  17. Offline

    jordanneil23

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    Pieman

    Interesting plugin. I wonder what happens if you make aggressive sheep and cows. :p
     
  19. Offline

    Marinedalek

    When i try it it simply says 'An internal error occurred while attempting to perform this command' this happens when i type any of the commands, any ideas?
     
  20. Offline

    jordanneil23

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    The PC Tech Guy

    Hmm... everything is working fine for me in CB 440 (using 1.6 though) and Permissions 2.5.1. For friendly, seems like making Creepers passive still causes them to blow up when hit (start timer), and aggressive behaviour for passive animals does not work... Well, I guess it's a matter of time.
     
  22. Offline

    jordanneil23

    I've noticed that you cant change the things for animals :/
    As for creepers, it is made so the player can hit/shoot the creeper and it wont chase them, not to server as a creeper nerf.
    If you want me to I could add the option to turn creepers explosions off :)
     
  23. Offline

    The PC Tech Guy

    Oh okay, didn't know that... for example, I'd like them passive during the day (and not blow up) but neutral during the night, where they will blow up. I can turn off creeper explosions with WorldGuard, for instance, so I'm not concerned about that.

    Can you also make it so it's configurable for Giants and Monsters (humans)?
     
  24. Offline

    jordanneil23

    Let me refrase the turning explosions off, I would add it just like it does with the
    Day:
    Nature: Blahh
    Setting, so it would look like:
    Code:
    CREEPER:
         Night:
            Nature: Aggressive
            Explodes: yes
         Day:
            Nature: Agressive
            Explodes: Yes
    I am also going to merge SpawnMob and Friendly at one point if everyone likes it :)
     
  25. Offline

    Pieman

    Glad your mod works with Permissions 2.5.1; many thanks for that! However, it seems like there's a few bugs that need to be ironed out. Chickens keep dying as soon as I spawn them, and cows/pigs/squids all seem to be stuck in the ground when they spawn. Also, I tried making a creeper ride a spider, but I'm pretty sure the creeper just immediately fell off the spider and they became two separate mods. I'm running Craftbukkit build #493 and SpawnMob 1.7B right now.
     
  26. Offline

    Celtic Minstrel

    A couple of questions...

    1) Would it be possible to add the ability to have the equivalent of /mspawn automatically be handled when a mob spawner block is placed? That is, I have a mob spawner in my hand and type some command so that all future mob spawners will spawn spiders. Or perhaps what the mob spawner spawns could be determined by the data value of the mob spawner item being placed.
    2) Would anyone object to SpawnMob being merged into General 3.x? Or at least the /spawnmob command (possibly with a different name to avoid command conflicts)? I'd like General to have a mob spawning command, and it seems silly to have to rewrite something that someone else has already written.
    3) Much as I might like Friendly (it's an interesting idea, certainly), I wouldn't want to merge it into General. Just so you know. :)
     
  27. Offline

    jordanneil23

    I object merging this with general so sorry.
    If someone did I would still continue the development of this but hand out old source (if i'm aloud)
    And since I don't want this merged with General I am still going to merge Friendly with SpawnMob.
     
  28. Offline

    Celtic Minstrel

    Okay, well would you mind me at least using your code in General? (Well, yours and xmlns's.)
     
  29. Offline

    jordanneil23

    I mind, because this would no longer work with your version of general.(I care even though I use CommandBook) Not trying to be mean :p
     
  30. Offline

    Celtic Minstrel

    Well, I could change the command name to get around that. Would that satisfy you?

    EDIT: For example, I could call it /mobspawn instead of /spawnmob.
     
  31. Offline

    jordanneil23

    If you ONLY add /spawnmob and change it to /mobspawn I approve.
    (As in don't add /mspawn)
    And if you fix any bugs tell me about it and give me the source for the bug fixes :p
     

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