FirstJoinPlus allows you to control every aspect of when new players join. Give new players a starter kit, a special spawn location, have the console run commands, launch fireworks, and more! Existing players won't get told they joined for the first time after installing this. Please click here to visit the BukkitDev project page for full documentation. Announce that a new player has just joined (optionally with the amount of unique players that have joined!). Launch a firework or show a cool smoke effect. Give the player a written book with welcome information (example book here)! Give a starter kit with items defined in the configuration. Force the player or the console to run configurable commands. Set the player as invincible (from everything, including PVP) for a pre-defined amount of time. Much more, check out the configuration below! New players not spawning at the first join spawnpoint? You have a conflicting plugin. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks). Want this plugin to kick in for every join instead of only first joins? Set 'every-join-is-first-join' in the configuration to true - this will treat every join as a first join. Great for hub servers as you can have the player teleported back to spawn every join, launch a firework every join, and you can set the join and quit messages to %none to completely hide them. The display name variable is using their normal name and not their display name? This means another plugin is setting the display name after FirstJoinPlus is getting it, despite FirstJoinPlus using a normal priority. Set the 'delay-everything-below-by' value in the configuration to a higher value, such as 5 or 10 (this option is set in ticks). Is it possible to do X in the first-join starter kit? The starter kit functionality has been left as simple as possible. You can only give items based off of their names and set the amount to give, as shown in the default configuration. Things like setting data values, display names, lore, etc isn't possible, simply because I want to leave this plugin as a first-join plugin and not a kit plugin. If you need to do more, I suggest finding a fully featured kit plugin, and using it alongside FirstJoinPlus by having FirstJoinPlus run a command from that kit plugin on first join. Please click here to donate and support the development of my plugins!