Inactive [ADMN/EDIT] LibertasLoader v1.2 - The Map Preloader [1000]

Discussion in 'Inactive/Unsupported Plugins' started by LibertasMens, Jul 7, 2011.

  1. Offline

    LibertasMens

    LibertasLoader - The Map Preloader:
    Version: v1.2
    With LibertasLoader, you can preload an infinite amount of chunks in any direction with the click of a key!

    UPDATES:
    I have been away from my gaming/coding rig for the past 3 weeks, but I am currently available and can fully access my code.
    Feel free to post problems/ask for help, or for a quick response PM me.

    About:
    To put it simply, LibertasLoader allows you to, with one command, generate as many chunks of the map as you want.

    Uses:
    This is can be useful to both low- and high-end server admins, as you can cut down on future lag created by adventuring players.
    Another use is for map modders who need to generate large amounts of the map quickly.

    Simplicity:
    My policy, when it comes to both code and life, is that things should be simple and no larger than necessary. That's why when I wrote this plugin I didn't throw in a bunch of fancy features and unnecessary utilities, because you don't need them! And if you do, I'm sure there's somewhere else to find what you're looking for. :)



    Features:
    ♣One simple command
    ♣No configuration
    ♣No unnecessary files
    Permissions support
    ♣Bukkit permissions support
    ♣Multiworld support
    ♣Choose to monitor or silence the process



    Guide:


    Command Example:
    Code:
    /ll world -200 -150 300 100 true

    Command Breakdown:


    =================
    Bugs:
    Server restart/reload required after each use.


    Thanks:
    [​IMG]Major thanks to phaed for cleaning up, revising, and correcting this plugin.


    Versions:
    Permalink - Download
    (Only major builds are archived)
    ========
    Version 1.2.1 - Download
    - Added support for Bukkit permissions
    - Minor Fixes

    Version 1.1 - Download
    - Minor Bug fixes
    - Major Bug fixes
    - Squishy Bug fixes

    Show Spoiler
    Version 1.0 (phaed) - Download
    - Major overhaul

    Version 0.2 - Download
    - Minor code revisions
    - Added chunk unloading. You'll run out of memory MUCH slower. ;)

    Version 0.1.1 - Download
    - Plugin entering Beta, looking for bugs. :D
    -Added command alias /ll (0.1.1)
     
  2. Offline

    TheBeast808

    It just doesn't recognize the command
    and without the allias

     
  3. Offline

    LibertasMens

    Are you doing this in-game or on console?
     
  4. Offline

    TheBeast808

    Console. I'll do it in game and report back in a minute

    Command: /ll world -100 -100 100 100
    In game response: /ll [world] [x1] [z1] [x2] [z2] {quietmode}
    Console repsonse: None

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  5. Offline

    LibertasMens

    That's quite strange. I ran into a very similar problem, but I was sure that it was fixed.
    I'll do some digging, get back to you if I figure something out.

    Thanks for the indirect debugging! :)
     
  6. Offline

    TheBeast808

    Alright, thanks for your help. I hope you find our a solution, because I really need a plugin like this
     
  7. Offline

    RoboLobo

  8. Offline

    LibertasMens

  9. Offline

    RoboLobo

    Oh, I'm not sure now since I deleted it...but I just downloaded it a couple days ago so whatever was the latest one then.
     
  10. Offline

    jeanpoivrot

    so its like Marcopolo plugin, but your plugin generate three on the map ?
     
  11. Offline

    larsy1995

    How do you un load/generate chunks? my map went from 400mb to 1.4 gb after using this and I would like to undo it so i also can use overviewer with it.
     
  12. Offline

    Pjstaab

    Trees don't seem to generate on new chunks, at least with PhoenixTerrainMod. I'll also go ask RTB about it.

    http://imgur.com/a/1swc7
     
  13. Offline

    Dyramisty

    Perhaps make this work based on worldedits selection?
     
  14. Offline

    Juze

    @LibertasMens : Changelog must show two most recent changes visible, rest in spoilers.
     
  15. Offline

    LibertasMens

    Thanks for the heads up! I misunderstood that requirement, but I get it now. :)

    [Posting this as an FYI]

    UPDATES:
    I have been away from my gaming/coding rig for the past 3 weeks, but I am currently available and can fully access my code.
    Feel free to post problems/ask for help, or for a quick response PM me.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  16. Offline

    staxx6

    This would be nice!

    and/or /ll radius 500 -> Selection where I standing
    We don't have a spwan point in the middle 0f the map. (far away ;) )
     
  17. Offline

    iTiamo

    I tried out 10.000 x 10.000 and it only used 500MB of RAM, I got 16GB in this machine here. :)
    Great plugin, you were my 75th!
     
  18. Offline

    LibertasMens

    Yeah, that post was back before I had chunk-unloading. ;) You probably would have used 5-6GB the old way.

    Thanks for the compliment! :)
     
  19. Offline

    StarKy95

    Nice plugin!
    Same at my map... but I have a clean server

    Edit: I just noticed only stone, grass, dirt, sand, lava, water and air are generated,
    would be nice to have ores and trees in the next update.
    Why not simulating a player/npc who is flying throught the cuboid?
    this method would need a bit cpu, but would use the "natural" world-generator
     
  20. Offline

    LibertasMens

    @StarKy95:
    See, that's very very strange. It works quite well for me, and the method that I'm using actually generates a chunk in the same way the normal game generates chunks, for the most part.
     
  21. Offline

    Player225

    It works also well for me, there are trees in the genereated chunk, but they aren't shown on the dynmap :confused:
     
  22. Offline

    StarKy95

    I have tried again, but at my friends computer...
    Everything is created, but trees, gravel, ore and so on isn't shown at minutor/dynmap/any mapviewer UNTIL someone is walking there....
    Would be nice to have an fix for that in the next version.

    /edit: sorry for my bad english...

    /edit 2:
    There are trees since I walked there, but I can't be everywhere :/
    Show Spoiler

    [​IMG]
     
  23. Offline

    LibertasMens

    That's not LibertasLoader, that's Dynmap. Dynmap takes what the game says is there, and only updates it once you have walked there or "activated" it however you've told Dynmap to update. You need to do a fullrender, and if that doesn't work, talk to FrozenCow or Mike Primm from Dynmap.
     
  24. Offline

    JAMES667

    The World that i am playing on is called Survival so would it be...
    /ll Survival -200 -150 300 100 true
    If so then why am i getting a error message that says

    '[INFO] Unknown console command.'
     
  25. Offline

    LibertasMens

    Because it doesn't work from the console. .-.
     
  26. Offline

    JAMES667

    I also do the same in game but nothing happens so what can i do to fix it? It sounds like a brill plugin Btw
     
  27. Quick Question, i assume it doesnt Mess with Existing Chunks/Structures?

    I want to expand my Map to around 8000X8000 - 10000X10000 because some People thought they need to be that far away.
     
  28. Offline

    LibertasMens

    If you are using permissions, you have to have the permission given to the user.

    If you're not using permissions, send me some screenshots, cause I'm not sure. :p

    That's correct. Any existing chunks will be left as-is.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  29. Offline

    Grandtheftcow

    For those of you getting the
    message. I had encountered the same problem, but after some troubleshooting I think the problem was that I had only set my permissions within my world subfolder and had left the globalUsers file blank. After some quick copy paste work I'm currently generating batch 560 of 15650.
     
  30. Offline

    andreblue

    im still waiting on a circle fill.
    You get any progress on that?
     

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