Adjust X, Y, Z of block selected

Discussion in 'Plugin Development' started by Snowl, Jan 22, 2011.

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  1. Offline

    Snowl

    If I have a block
    Code:
    Block block = event.getBlock();
    and I want to select the block above it
    Code:
    Block block = event.getBlock().getY() + 1;
    How would I do this? :D
     
  2. Offline

    Timberjaw

    If you can access the player for this event, you can do something like:
    Code:
    Block block2 = event.getPlayer().getWorld().getBlockAt(block.getX(), block.getY()+1, block.getZ());
    I should mention I haven't done much with blocks/coordinates, so you'll want to double check that Y is in fact the vertical axis, if you haven't already. ;)
     
  3. Offline

    Snowl

    I have been doing that but it gives me wierd results in different angles:
    If I face one way, it works correctly 100%, but if I move at a 90 degree angle it breaks, move another 90 degrees and its fine, another 90 degrees and it breaks again:

    This portal was placed in the 'normal' position:
    [​IMG]

    One on the left is normal, one on the right was at a different angle:

    [​IMG]

    Another example:

    [​IMG]
     
  4. Offline

    NathanWolf

    Hi- just thought I'd mention, there's a better way to do this :)

    block.getFace(BlockFace.UP)

    Navigating around blocks relatively is a lot easier if you use getFace.
     
  5. Offline

    Snowl

    How could I do block.getFace(BlockFace.UP) && block.getFace(BlockFace.UP) && block.getFace(BlockFace.LEFT) && block.getFace(BlockFace.LEFT) for example?
     
  6. Offline

    MadMichi

    Try something like
    event.getBlock().getRelative(2,2,0);
    or
    event.getBlock().getRelative(0,2,2);
    where getRelative(x,y,z)
    and y is up.
    x and z are north or west. Don't know which was which ;)
     
  7. Offline

    Snowl

    YES! thank you :D
     
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