Discussion in 'Plugin Help/Development/Requests' started by ChipDev, Jan 2, 2015.
I wish mojang allowed that :/
@RingOfStorms Oh dang that's inconvenient. I never realised that. I thought that the whole 'entity effect' idea only applied to very specific animations such as dragon death, creeper inflating & flashing, players punching, etc.
Then again, it kinda makes sense. Firework particles behave in different ways besides just color variations. Some have gravity and others don't. Some sparkle, others may last only half as long.
This kind of thing is the sort of thing that works better if the client calculates it based on one entity's data and a single trigger packet, as opposed to receiving maybe hundreds of packets for particles each with their own data. That would also include constant changes in velocity, how much longer to live, etc.
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