I updated Pigasus to version 0.2.1 to address this issue. Also, this plugin is moving to BukkitDev. Go there for downloads etc:...
Pigasus version 0.2 works fine in the latest CraftBukkit builds. I couldn't agree more :D
I just uploaded Pigasus version 0.2, with support for the latest Bukkit builds (including 1.2.3-R0.1). It doesn't have modern Permissions support,...
I just uploaded SupplySign version 1.9.2 with updated event hooks for latest Bukkit builds (should work with 1.1-R5 when released). It is awaiting...
ZachBora: Spoken like a true coder :) However, it does need to be updated to support the latest development Bukkit builds. I'm working on it..
I'm afraid this plugin doesn't work in the latest Bukkit builds and I have not had the time time or drive to figure out why. If someone else wants...
Great idea. I'll definitely add that to the next release of ManySmallTweaks.
I'm posting this here because this plugin seems to be abandoned. I made a new plugin called ManySmallTweaks that includes the functionality in...
I'm posting this here because this plugin seems to be abandoned. It still kind of works on the latest recommended builds, but it generates errors....
I made a new plugin called ManySmallTweaks that includes the functionality in this plugin, plus a bunch more fun tweaks. Work on this plugin will...
Post the entire contents of your items-custom.csv and kits.csv files and I might be able to help you.
Make sure you are running Bukkit build 1597. SupplySign version 1.9.1 will work with that.
I've been working on this, but there seems to be a bug in Bukkit related to spawning fireballs. Once that gets fixed I'll release a new version of...
Are you using the latest RB(1597)? I can't reproduce this issue.
Heh. I just uploaded SupplySign version 1.9.1 to http://dev.bukkit.org/server-mods/supplysign/files/ . It takes them awhile to approve the...
I've been thinking about this a bit more, and the way you've described it is actually a very straight forward way to do kits in dispensers. I...
Sorry, dispensers will only recognize the first item in a kit. At this point I have no plans to alter that behavior.
Use items-custom.csv for this. For example, add the following line to items-custom.csv: myiron,265,0,32 That will create an item called "myiron"...
I am unable to reproduce your issue. A couple things to keep in mind, though: If you have a full food meter you will not be able to eat any food...
Separate names with a comma.