Hello everyone, what is the most commonplace way to test a player's god mode? Or how to connect the CMI API?
Thank you =)
Okay, yes, I added .. but how to remove the damage? [SPOILER]
That’s not the point. I know how to check the contents of the sheet. It's about the implementation itself. How to remove the damage itself and get...
And there is no code = ( I purely logically cannot figure out how to implement it.
[IMG] It brought out, not ordinary water, stationary, but the fact is that there is such, yes, it is marked like this: LEGACY_STATIONARY_WATER...
Sorry, I am from the Russian community and could not understand this question = (
okay, how will I be at home - I will throw off the whole class it's please [SPOILER] EDIT by Moderator: merged posts, please use the edit button...
Yes, I just used this event. And I wrote the respawn, because this is the main necessary event in which I want to use the very same check if the...
@EventHandler public void onRespawn(PlayerRespawnEvent e){ Player p = e.getPlayer();...
Hello everyone. The other day I made a plugin that if a player died in water, he is given a compensation of 2 diamonds, if, on the contrary, in...
Hello everyone. I need your help with the WorldGuard API. TK: I have a PlayerDeathEvent event So, I want to check if the player died in the...
that is, apart from how to rewrite the plugin itself, nothing will help?
Hey! I wanted to ask how to connect the plugin to the library and use it? I understand the API and I know how to use it. But my situation is...
Thank, give me good documentation for WG API please, official site me not help =(
Where "{}" ?????
Hello, I am writing you from the Russian community. I need your help! Making a plugin: There is a "spawn" region. There is a command "/ tpa",...
Weed need to somehow use the validation parameters correctly, because we are not doing something, but I don't know how... =( Well, how do you...
Yes, I removed the check for some installed item and everything works. If someone is crafting something - display the text in the chat, everything...
I do not think that the error lies in registering the event, because the same "PlayerJoinEvent" event worked fine for me, displaying messages. But...
Separate names with a comma.