@CraftCreeper6 yes
@CraftCreeper6 my main class name is com.dieabetes.stuff.stuff
@jonthe445 okay I have it accessing my main class somewhat succesfully from what I understand, but now where do I use the access if I do this:...
public class commands implements CommandExecutor { private static Main main; public commandClass(Main main) { this.main =...
static class instance { }; @CraftCreeper6 what do I need to put inside, or am I doing it wrong again, is there any easier way to...
@CraftCreeper6 it cannot resolve the symbol instance, do I need to create a variable for that or what?
@CraftCreeper6 you mean like this? public commands (Main ins) { Main instance = Main; } cause if so it fucks over the...
public commands stuff(Main ins) { return this; } I put this in my commands, and what parameter am I passing into the...
What is the variable that holds my main class, why would I do it in the commands class if I need to create a constructor with my main class, I...
Changing the armor stand name and making it transparent worked, but what do I do with the constructors, do I put that entire code into a...
What about the name tho, that doesn't show up, I can't find any errors in the code myself
1. Do you mean transfer the loop into my main class and then use a constructor? 2. I can't find the bug with my setting the name and effect code
[SPOILER] [SPOILER] So basically this code is meant to deploy an armor stand ( which it does), give it a name and effects(doesn't do that) and...
I've already figured it out, but thanks anyways, have a good day!
@EventHandler public static void playerhit(EntityDamageByEntityEvent event) { if(event.getDamager() instanceof Player) {...
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