I want the particle shape to appear in front of me. However, I calculate x, y, z directly, so if I change the direction, there are no particles in...
I added an attribute to the item with the NBT tag. If I set attackDamage to 1, it adds "+1 Attack Damage" to lore. But that's not what I want....
Thank you ! It was very helpful.
Ah, Thank you
Hello, First Thank you for you that help me. I want to remove the durability bar (green bar) display. However, the lack of durability does not...
Ah, Thank you ! If I need your help, I'll ask you.
I wanna get rid of the red heart particles that float when mobs take damage. How do it ?
I just solved it.
Is there a way to get all items that have been dropped in the world?
Items are not taken out in creative mode. Why is that? I can't find the cause. Edit: I found it in InventoryClickEvent
I haven't set up an EventHandler. Now it work well
@timtower Yes. I am currently using e.getfrom() in a PlayerTeleportEvent.
How do I know location that the player was before being teleported?
public class MainQuest { public HashMap<UUID,Integer> Quest = new HashMap<UUID,Integer>(); public QuestStore q = new QuestStore();...
How can I do one?
@timtower two ?
I am trying to use the Hashmap in one class in another class, but the data stored in the Hashmap is not output. public class MainQuest {...
Does PlayerTeleportEvent work when the player is teleported?
Location location = new Location(e.getEntity().getWorld(), i, 63, i2); if(loc2 == i2) {...
I'm sorry. I didn't explain it exactly. I'm going to teleport when there's no monster in my chosen area
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