@The_Spaceman Well, it seems your solution has worked and I'll have to work around some other things. Marked as solved.
Sorry I didnt specify. I'll have some code when I get to my conputer. What I mean is that logging off the server and then logging back onto the...
@thechrisanator I may have a feeling that possibly it's picking up "main" as null. Try removing the construct from CreateRequest class and...
So, I seem to have run straight into a weird bug or something wrong with loading the worlds. With the command /fhome <factory #>, depending on the...
@mgmadnesstv Change your thread to solved, so we know that there is no need for help.
@timtower Well, corner1 and corner2 are coming from the config. I'll see what I could do when I get home. EDIT: So I have found my problem. It...
Hi there, so there has been a problem in this code and I've redone and messed around with it many times but I can't seem to have this to work....
@KarimAKL Hmm... I don't quite see what your trying to do. I know your trying to reload a config, but is it custom or just a normal config? If its...
@blt Also your missing a { where it's testing for the heal command. I'm pretty sure it doesn't matter but it would be recommended to get used to...
@TheCupOfTea Could you please change your thread to solved for other people to know that it is solved.
@Toxic_Sp33dy I wouldn't mind doing. It should be done soon, i'll start on it as I send this. I can hook it into Citizens if you would like a npc.
@RunsWithShovels There are actually 3 spaces per line but if 2 worked for you thats fine. @xXDasFabiXx Yes that will work as what with...
@JavaNaza There are also other ways to use 2 events in 1 function such as calling the event when needed in a function.
@Cri16228 What is line 38 in CoinsCommand.java? "at it.capitancold.VanillaPlus.Commands.CoinsCommand.onCommand(CoinsCommand.java:38) ~[?:?]"
@logantp Glad to help and make sure to mark your thread as solved. Happy new year.
@MrGazdag Well, for me I don't know much else unless you can try doing bukkiten.getType()? It would make sense but currently I can't test or see...
@ItsComits Look back at your for loop code it says "int i1 = 0;" and then it says " i < enchants.length;". Try changing the "i" to "i1" and that...
@Johnny_JayJay Hmm, About how the item in-game says its "0", the reason why is that your not setting an amount to it. All you need to do is just...
@logantp When doing a for loop for an inventory use "int i = 0;i<inv.getSize();i++" Never use item++; in a for loop unless your using a slot...
@acdavis02 Watch this video: link Skip to 7:10 to see what you want. Just change it around if you need.
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