Hello. I think I found a bug and would like some ideas on it: [SPOILER] [SPOILER] This creates the command `creative-nether` which teleports...
Oh excuse me if it sounded like me being lazy, I just don't wanted to have some explanation for NMS which I don't even understand the first word...
Currently working on a nick plugin for a friend, I'm encountering those two problems, hoping you could give me some help: How do you change the...
What about resetting the fake block? Simply again with sendBlockChange or is there any other thing?
I assume NMS? How can I fake the block, the player's standing in, to air?
Hello, it's me again. Regarding a Hide'n'Seek plugin, how would you remove block collision, e. g. the player doesn't get pushed out of the block,...
Events beeing fired two times once was also happening to me... Don't know what's up with that.
I'm using onCommand, but the problem is, that I want to make a command, completely invisible to other users (autocomplete on commands).
@Zombie_Striker So just updated it to the latest version (my build was from March). At this point I have to run off the topic for a moment: I'm...
... anybody?
I have this code: if(ev.getClickedBlock().getType().equals(Material.CROPS) || ev.getClickedBlock().getType().equals(Material.POTATO) ||...
It's returning random TreeSpecies(REDWOOD / DARK_OAK / ...): static TreeSpecies randTreeSpec() { List<TreeSpecies> ts = new...
@Zombie_Striker The item just dissappears...
@Zombie_Striker It (the inventory) gets changed to that I typed in the command (creative).
Yes, but it's @deprecated, and I hate this. Only plugin is mine, which doesn't do anything else with the gamemode. The gamemode also gets...
So I have: Player p = (Player) sender; int gmi = Integer.parseInt(args[0]); GameMode gm = gmi == 0 ? GameMode.SURVIVAL : gmi == 1 ?...
Thank You. So the best way to do would be the set the metadata of the block if the player builds (BlockBuildEvent) and check for the metadata?
Is there any way to find out, if a log spawned naturally (part of a tree, spawned through sapling) or if it was built by a player?
I'm trying to do a random mutating sapling plugin (the saplings change randomly). So I started with catching the ItemSpawnEvent: @EventHandler...
I have a question about the config file. Is it possible to have an interleaved config file (see example)? Trade: Input1: Material: ......
Separate names with a comma.