Print out to server to see if it's even reaching the part where it adds the potion effect, also check out that 0 in the potion effect, change it...
A big plugin would be pretty annoying for many reasons. The code would probably become a cluster fuck if you didn't manage it properly, and it's...
No.
Pretty sure if you right click a block it'll continually do the action as long as you hold it. Might be wrong though. Also, switching your...
When you check if the players message equals swear, you don't seem to have a curly brace for the code block.
The listener depends on WHEN you want to check, if you want to check manually make a command with args for the Player, then turn that String into...
Multiplication shouldn't change anything even if it isn't normalized, should still be the same direction albeit further. No idea what the issue is...
Post the code.
Pretty sure use this.config to use the actual class variable, I haven't been reading through the post so I wouldn't know exactly but seems to be...
Use an event which checks the item they picked up, then delete it, or the worse way would be to check if the inventory contains cobble then delete it.
Create a hashmap and store the name of each player with the value, when someone sets down a trap increment it and check if they can place it,...
I like a lot of your advice, the UUID's I should change, I should probably fix my variable names as they should be more descriptive and seeing a...
I feel like my code is harder to read and use than it should be, and I want a few tips to make it more readable and pointers to where I should...
http://pastebin.com/xB8izkv8 - Main http://pastebin.com/5uuYkwyh - Tribe class There's no errors with the code, I just feel like I've done...
Your command for ServerAuth and others are in the same code block, so it's checking if the command is ServerAuth and also ServerAuth-reload,
Why are you using like a billion variables instead of a loop and arraylist or something like that? Just store new locations in an arraylist this...
You shouldn't ban players based off of a plugin that could be wrong, but plugins like this already exist aswell.
I'm starting up a server where I'm going to develop custom gamemodes. it won't be soon since there's already a list, but I could probably do...
You aren't resetting the variable it looks like, should have defined a local one in the command section so you didn't have to bother.
Can't see anything in hastebin, you said it's spawning for every guild, and that when you reload it loads in, I can't see where it spawns but if...
Separate names with a comma.