He wants placeholders so he can put them inside his tablist plugin (TAB) and have it display the RPname of the player. I'm sure PAPI's API would...
I usually go for the same, depending on the content really.
Your 1st method could cause too many conflicts. I'd go for the 2nd method.
A simple google search will do
That is because it was manually added in to support EssentialsX, which is why it won't be able to tell what other plugins are restricting you from...
This is awesome, well done
There are a lot of tutorials and other threads asking for the exact same. Try a simple google search, I'm sure you'll find what you're looking for.
If you'd like to ask any developer to make a plugin for you, make a new thread (or edit your main post) according to the Plugin Requests Guide. If...
Ah, I see. BlockState has setData
I misunderstood the entire question Why not print it to console and see what it returns?
The data value defines its direction, see it as a yaw. #setData(4) will rotate it 4 1/16th rotations around a circle. I can imagine you could...
[ATTACH] Can't say I never tried
You could go for CraftCreeper6's answer if these are names you don't need to store anywhere as HashMaps will clear on restart. If you do save it...
Yes, but be cautious of the warnings
Ah. I misread that, my bad. @uchka I don't think there's a way to do this other than it being implemented inside the plugin itself as timtower...
Why don't you store these per UUID, which would not only be safer but also act as a key to the names the players would use. Could you somehow...
I found this plugin for 1.8 and hasn't been maintained since. Perhaps if you could find someone who'd update it for you, it's most likely what...
The Citizens' Wiki (which is what I assume you're using) states: Note that players need the citizens.npc.talk permission to hear NPCs!
Perhaps give us the entire class instead of a snippet. The only thing I could think of according to what you gave is cmdspy.get(player) being null...
You're not really doing anything with the player's name so you won't need the Player at all. Register the event listener inside your main class...
Separate names with a comma.