I could do it, but I´m really busy at the moment. :/
Btw you could also left-click it. It teleports then, too.
Just save the coordinates, the world name (and Yaw and Pitch) in the config. Then you can read it from there and create a new Location. For the...
EffectLib
I think a bit more information could be helpful. How should the lucky votes and the shares exactly work?
Loop trough the keys. config.getConfigurationSection("NoEnchantRanked").getKeys(false) may help you.
Are you looking for a for(int i = 0; i <50; i++) loop?
Get the scores of the players and save them in a file. Loop trough the scores and save them with a path like scores.uuid.
Register Listeners in the onEnable() part. I don't know whether final CommandSender works. Class names usually start with an uppercase letter....
@ElCreeperHD You have to get the language from the config and then you can use if-Statements for each message for example. You could also use an enum.
Add the enchantment durability 1000.
Make the HashMap/ArrayList static. Then you can access it with YourClass.YorList
player.getName() returns the real name.
Maybe with a BlockPopulator
Create for example an ArrayList<String> for each on/off feature. There are also other better solutions. Then add the UniqueID of the player in the...
You should use Bukkit.getScheduler().cancelTask().
Maybe you could check if the block under the block you want tonregenerate is air and then get the block under it fron a HashMap or something like...
First do something like: private Plugin pl; Then in the constructor: public Countdown(Candlecountdown plugin){ this.pl = plugin; }
Just one information: When you try to get the ItemMeta of an item which has no ItemMeta it throws a NullPointerException. You should do...
OK. Thank you very much. I'm going to go google a bit.
Separate names with a comma.