Ok, I did not see this one. Thank you
@Jero biome.setBiome(chunkX, chunkZ, Biome.JUNGLE); I know that the problem is cause by calling the element -13 from the ArrayList biomes[256]...
If anyone else can provide me with a tutorial how to use the chunk coordinates correctly, it would be highly appreciated :)
@Zombie_Striker Hey, the random works fine I already did all you do ;) What I guess is that I am using the generateChunkData function wrong, but...
@Lightspeed well good for you, I am happy for you that you know how to use packets! Instead of complaining how "bad", "horrible" and "long" my...
I know what I am doing, line 73 is setBiome which calls an Array. The Out of Bounds is called because an Array can't as we both know be called ad...
@Lightspeed because it works very well for me and I have experience with that code
Updated code is up there. Yes it will create the bed, but this won't work with real players only with a via minecraft protocol created...
@SuppressWarnings("deprecation") public void sleep(boolean sleep){ if(sleep){ Location location = new...
@ShowbizLocket61 Try this link http://wiki.vg/Protocol#Entity_Relative_Move, it should help you with the packets
Hey together, I am currently trying to generate chunk data with the following code: @Override public ChunkData generateChunkData(World...
Yes, by using packets. Just google armorstand rotation packets and you'll find plenty of stuff
Nevermind, I solved it on my own
@Gonmarte If you think I am sending you my code, it is for you to try my code, not to run your code 200 times and saying it doesn't work without...
@Gonmarte which code did you use? My code or did you adapt your code to my code? If you want to try my code you will have to call new Settings()...
Yes, I cancelled it after 15 minutes, world generation never takes that long @teej107
what do you mean it is not working?
Hey @Gonmarte , let me show you my class that I wrote for the same purpose you are doing: public class Settings { private File file;...
Hey together, I was lately learning how to mess around with world generators and world populators. I am new to the custom world generation, and...
Hey, first of all, I would use a BufferedWriter instead of an outputStream because they are easier to handle:...
Separate names with a comma.