I'm here to show you the new effect "HeartLocationEffect". I created it a few days ago and now decided to share it with you. Like the name already...
You can refresh the stroll path of a Entity that inherits from EntityCreature by invoking the (Snapshot: 1.7.10-R0.1) method "bQ". It'll try 10...
Hm, I ran into the same trubbles... Looks like that a players movement is calculated clientside. Thats why motX/Y/X is always null...
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